This book focuses on the history of video games, consoles, and home computers from the very begin...
How can video games be fun and immerse players in fantastic worlds where anything seems possible?...
This book explores the innovations, disruptions and changes that are required to adapt in a fa...
How did the Commodore 64 conquer the hearts of millions and become a platform people still active...
The book provides an up-to-date introduction to the latest version of Unity and its workflow b...
The book provides an up-to-date introduction to the latest version of Unity and its workflow b...
This is the conference proceedings for the 2015 Global Conference on Teaching and Learning with T...
Integrating hands-on guidance with theoretical game design concepts, this book gives readers a so...
The Digital Gaming Handbook covers the state-of-the-art in video and digital ...
The Digital Gaming Handbook covers the state-of-the-art in video and digital ...
This book explores the innovations, disruptions and changes that are required to adapt in a fa...
How can video games be fun and immerse players in fantastic worlds where anything seems possible?...