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  1. Real-Time Rendering, Fourth Edition
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    Real-Time Rendering combines fundamental principles with guidance on the late...

    Unser bisheriger Preis:ORGPRICE: 108,30 €

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    Easily Create Origami with Curved Folds and SurfacesOrigami-making shap...

    49,60 €Taschenbuch
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  3. Taschenbuch
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    Collected over several years by Peter Winkler, of Bell Labs, dozens of elegant, intriguing challe...

    29,80 €Taschenbuch
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  4. Procedural Storytelling in Game Design
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    This edited collection of chapters concerns the evolving discipline of procedural storytelling...

    Unser bisheriger Preis:ORGPRICE: 60,80 €

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  5. Educational Game Design Fundamentals
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    Can we learn through play? Can we really play while learning?Of course! But how?! p...

    Unser bisheriger Preis:ORGPRICE: 62,00 €

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  6. Video Game Law
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    Video Game Law is aimed at game developers and industry professionals who wan...

    Unser bisheriger Preis:ORGPRICE: 81,90 €

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  7. X Marks the Spot
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    X Marks the Spot is written from the point of view of the users of m...

    Unser bisheriger Preis:ORGPRICE: 58,30 €

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  8. Playing with Infinity
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    This is a book about infinity - specifically the infinity of numbers, and how one kind of infi...

    Unser bisheriger Preis:ORGPRICE: 101,80 €

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  9. Taschenbuch
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    Mathematics of Tabletop Games provides a bridge between mathematics and hobby tabletop ...

    31,00 €Taschenbuch
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  10. Taschenbuch
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    This proceedings volume contains research papers in mathematical logic, especially in model theor...

    37,20 €Taschenbuch
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  11. Winning Ways for Your Mathematical Plays, Volume 2
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    In the quarter of a century since three mathematicians and game theorists collaborated to create ...

    Unser bisheriger Preis:ORGPRICE: 235,80 €

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  12. Taschenbuch
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    This book is an outgrowth of a collection of sixty-two problems offered in the The American...

    32,30 €Taschenbuch
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