Technological advancements have revolutionised the field of learning in the past twenty years and...
Rethinking Learning for a Digital Age addresses the complex and diverse experiences of learners i...
This book examines the implications of computer-generated learning for curriculum design, epistem...
Rethinking Learning for a Digital Age addresses the complex and diverse experiences of learners i...
The popularity of entertainment gaming over the last decades has led to the use of games for non-...
This book constitutes the refereed proceedings of the 9th European Conference on Technology Enhan...
Rethinking Learning for a Digital Age addresses the complex and diverse experiences of learners i...
This book examines the implications of computer-generated learning for curriculum design, epistem...
Digital games continue to enable innovative learning in the classroom, however, its implementatio...
Technological advancements have revolutionised the field of learning in the past twenty years and...
This book constitutes the refereed proceedings of the 9th European Conference on Technology Enhan...
O ensino do atletismo nas escolas brasileiras ainda luta contra os mesmos problemas de décadas at...