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  1. Crowdsourcing during COVID-19
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    Crowdsourcing is a means by which public interest is sought and leveraged to achieve specific goa...

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  2. Gamification and Artificial Intelligence during COVID-19: Case Studies in Health and Education
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    Unser bisheriger Preis:ORGPRICE: 31,43 €

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  3. Gamification and Design Thinking in Higher Education
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    This book analyzes the use of gamification and design thinking in higher education, examining how...

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  4. ¿Cómo generar estado de flujo (flow) en las redes sociales? El caso de Facebook, Instagram, YouTube y Twitter
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    Unser bisheriger Preis:ORGPRICE: 27,53 €

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  5. Gamification and Artificial Intelligence during COVID-19: Case Studies in Health and Education
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    Unser bisheriger Preis:ORGPRICE: 31,63 €

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  6. Gamification and Design Thinking in Higher Education
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    This book analyzes the use of gamification and design thinking in higher education, examining how...

    Unser bisheriger Preis:ORGPRICE: 25,27 €

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  7. Crowdsourcing during COVID-19
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    Crowdsourcing is a means by which public interest is sought and leveraged to achieve specific goa...

    Unser bisheriger Preis:ORGPRICE: 27,92 €

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  8. Crowdsourcing during COVID-19
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    Crowdsourcing is a means by which public interest is sought and leveraged to achieve specific ...

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  9. Crowdsourcing Gamificado
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    Unser bisheriger Preis:ORGPRICE: 61,90 €

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