From security training simulations to war games to role-playing games, to sports games to gamblin...
Media Use in the Information Age (1989) analyses new technologies, their impact on mass communica...
This distinctive Handbook covers the breadth of sports and media scholarship, one of the up-and-c...
Human Communication Theory and Research introduces students to the growing body of theory and res...
This distinctive Handbook covers the breadth of sports and media scholarship, one of the up-and-c...
As entertainment becomes a trillion-dollar-a-year industry worldwide, as our modern era increasin...
Media Use in the Information Age (1989) analyses new technologies, their impact on mass communica...
This textbook for upper-division courses in Entertainment Studies introduces students to the ways...
This collection serves two important functions: it synthesizes theory and research in the vital a...