Cognitive Agents for Virtual Environments

Cognitive Agents for Virtual Environments
First International Workshop, CAVE 2012, Held at AAMAS 2012, Valencia, Spain, June 4, 2012, Revised Selected Papers
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Artikel-Nr:
9783642364433
Veröffentl:
2013
Einband:
Paperback
Erscheinungsdatum:
16.01.2013
Seiten:
200
Autor:
Frank Dignum
Gewicht:
312 g
Format:
235x155x12 mm
Serie:
7764, Lecture Notes in Artificial Intelligence
Sprache:
Englisch
Beschreibung:

Martin Beer wurde 1970 in Frankfurt geboren und ist fur immer dort geblieben. Er studierte Verschiedenes, schlug sich als Spirituosenverkäufer, Musiker und Werbesprecher durchs Leben und spielte mit dem Kabarettduo Die Nasen von Nauru zehn Jahre auf Kleinkunstbuhnen, ehe er sich dem Schreiben zuwandte.
This book constitutes the refereed post-proceedings of the First International Workshop on Cognitive Agents for Virtual Environments, CAVE 2012, held at AAMAS 2012, in Valencia, Spain, in June 2012. The 10 full papers presented were thoroughly reviewed and selected from 14 submissions. In addition one invited high quality contribution has been included. The papers are organized in the following topical sections: coupling agents and game engines; using games with agents for education; visualization and simulation; and evaluating games with agents.
Fast-track conference proceedings
Coupling Agents and Game Engines.- HLA Proxy: Towards Connecting Agents to Virtual Environments by Means of High Level Architecture (HLA.- Decoupling Cognitive Agents and Virtual Environments.- Agent Communication for Believable Human-Like Interactions between Virtual Characters.- Using Games with Agents for Education.- Using Agents in Virtual Environments to Assist Controllers to Manage Multiple Assets.-A Collaborative Agent Architecture with Human-Agent Communication Model.- Improving Agent Team Performance through Helper Agents.- Visualisation and Simulation.- Visualisation on Demand for Agent-Based Simulation.- A Cognitive Module in a Decision-Making Architecture for Agents in Urban Simulations.- Evaluating Games with Agents.- Improving Situation Awareness in Intelligent Virtual Agents.- Generating Corpora of Activities of Daily Living and towards Measuring the Corpora's.- Does High-Level Behavior Specification Tool Make Production of Virtual Agent Behaviors Better?.

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