Cognitive Technology: Instruments of Mind

Cognitive Technology: Instruments of Mind
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4th International Conference, CT 2001 Coventry, UK, August 6-9, 2001 Proceedings
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Artikel-Nr:
9783540424062
Veröffentl:
2001
Einband:
Paperback
Erscheinungsdatum:
25.07.2001
Seiten:
544
Autor:
Meurig Beynon
Gewicht:
1347 g
Format:
279x216x30 mm
Serie:
2117, Lecture Notes in Artificial Intelligence
Sprache:
Englisch
Beschreibung:

Cognitive Technology: Instruments of Mind Cognitive Technology is the study of the impact of technology on human cog- tion, the externalization of technology from the human mind, and the pragmatics of tools. It promotes the view that human beings should develop methods to p- dict, analyse, and optimize aspects of human-tool relationship in a manner that respects human wholeness. In particular the development of new tools such as virtual environments, new computer devices, and software tools has been too little concerned with the impacts these technologies will have on human cog- tive and social capacities. Our tools change what we are and how we relate to the world around us. They need to be developed in a manner that both extends human capabilities while ensuring an appropriate cognitive t between organism and instrument. The principal theme of the CT 2001 conference and volume is declared in its title: Instruments of Mind. Cognitive Technology is concerned with the interaction between two worlds: that of the mind and that of the machine. In science and engineering, this - teraction is often explored by posing the question: how can technology be best tailored to human cognition? But as the history of technological developments has consistently shown, cognition is also fashioned by technology. Technologies as diverse as writing, electricity generation, and the silicon chip all illustrate the profound and dynamic impact of technology upon ourselves and our conceptions of the world.
Includes supplementary material: sn.pub/extras
Cognitive engineering.- Cognitive Technology: Tool or Instrument?.- Design Spaces & Virtual Environments.- Natural-Born Cyborgs?.- Design Spaces & Virtual Environments.- Fact and Artifact: Reification and Drift in the History and Growth of Interactive Software Systems.- Thinking Together in Concept Design for Future Products - Emergent Features for Computer Support.- The Space of Cognitive Technology: The Design Medium and Cognitive Properties of Virtual Space.- Design Spaces & Virtual Environments.- Can Social Interaction Skills Be Taught by a Social Agent? The Role of a Robotic Mediator in Autism Therapy.- The Cognitive Effects of Delayed Visual Feedback: Working Memory Disruption While Driving in Virtual Environments.- Embodiment, Perception, and Virtual Reality.- Freeing Machines from Cartesian Chains.- Design Spaces & Virtual Environments.- The Relationship between the Arrangement of Participants and the Comfortableness of Conversation in HyperMirror.- Mapping the Semantic Asymmetries of Virtual and Augmented Reality Space.- Presence and the Role of Activity Theory in Understanding: How Students Learn in Virtual Learning Environments.- Human Activity & Human Computing.- Experiment as an Instrument of Innovation: Experience and Embodied Thought.- Human Activity & Human Computing.- Can We Afford It? Issues in Designing Transparent Technologies.- "The End of the (Dreyfus) Affair":(Post)Heideggerian Meditations on Man, Machine, and Meaning.- New Visions of Old Models.- Human Activity & Human Computing.- Abstract Victorian Data Processing - When Software Was People.- On the Meaning of Computer Programs.- Sense from a Sea of Resources: Tools to Help People Piece Information Together.- Education & Cognition.- Beyond the Algorithmic Mind.- Education & Cognition.- HowGroup Working Was Used to Provide a Constructive Computer-Based Learning Environment.- Neuro-Psycho-Computational Technology in Human Cognition under Bilingualism.- Digital Image Creation and Analysis as a Means to Examine Learning and Cognition.- Education & Cognition.- Woven Stories as a Cognitive Tool.- The Narrative Intelligence Hypothesis: In Search of the Transactional Format of Narratives in Humans and Other Social Animals.- Building Rules.- Virtual Mental Space: Interacting with the Characters of Works of Literature.- Education & Cognition.- The Plausibility Problem: An Initial Analysis.- Computer Interfaces: From Communication to Mind-Prosthesis Metaphor.- Meaning and Relevance.- Education & Cognition.- Cognitive Dimensions of Notations: Design Tools for Cognitive Technology.- The Cognitive Dimensions of an Artifact vis-à-vis Individual Human Users: Studies with Notations for the Temporal Specification of Interactive Systems.- Interactive Situation Models for Cognitive Aspects of User-Artefact Interaction.- Society & Technology.- Mediated Faces.- Society & Technology.- Implementing Configurable Information Systems: A Combined Social Science and Cognitive Science Approach.- Interdisciplinary Engineering of Interstate E-Government Solutions.- Work, Workspace, and the Workspace Portal.- Experimental Politics: Ways of Virtual Worldmaking.- Human Identity in the Age of Software Agents.- Tracing for the Ideal Hunting Dog: Effects of Development and Use of Information System on Community Knowledge.- Society & Technology.- Critique of Pure Technology.- The Computer as Instrument.- Computational Infrastructure for Experiments in Cognitive Leverage.

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