BNAIC 2016: Artificial Intelligence

BNAIC 2016: Artificial Intelligence
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28th Benelux Conference on Artificial Intelligence, Amsterdam, The Netherlands, November 10-11, 2016, Revised Selected Papers
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Artikel-Nr:
9783319674674
Veröffentl:
2017
Einband:
Paperback
Erscheinungsdatum:
15.09.2017
Seiten:
204
Autor:
Bert Bredeweg
Gewicht:
318 g
Format:
235x155x12 mm
Serie:
765, Communications in Computer and Information Science
Sprache:
Englisch
Beschreibung:

This book contains a selection of the best papers that were presented at the 28th edition of the annual Benelux Conference on Artificial Intelligence, BNAIC 2016. The conference took place on November 10-11, 2016, in Hotel Casa 400 in Amsterdam. The conference was jointly organized by the University of Amsterdam and the Vrije Universiteit Amsterdam, under the auspices of the Benelux Association for Artificial Intelligence (BNVKI) and the Dutch Research School for Information and Knowledge Systems (SIKS). The objective of BNAIC is to promote and disseminate recent research developments in Artificial Intelligence, particularly within Belgium, Luxembourg and the Netherlands, although it does not exclude contributions from countries outside the Benelux.
The 13 contributions presented in this volume (8 regular papers, 4 student papers, and 1 demonstration paper) were carefully reviewed and selected from 93 submissions. They address various aspects of artificial intelligence such asnatural language processing, agent technology, game theory, problem solving, machine learning, human-agent interaction, AI & education, and data analysis.

Includes supplementary material: sn.pub/extras

Predicting Civil Unrest by Categorizing Dutch Twitter Events.- Textual Inference with Tree-structured LSTM.- Extracting Core Claims from Scientific Articles.- Towards legal compliance by correlating Standards and Laws with a semi-automated methodology.- Mobile Radio Tomography: Agent-based Imaging.- Combining Combinatorial Game Theory with an -beta Solver for Clobber: Theory and Experiments.- Aspects of the Cooperative Card Game Hanabi.- Solving the Travelling Umpire Problem with Answer Set Programming.- Design of a Fuzzy Logic based Framework for Comprehensive Anomaly Detection in Real-World Energy Consumption Data.- Fostering Relatedness between Children and Virtual Agents through Reciprocal Self-Disclosure.- Lack of effort or lack of ability? Robot failures and human perception of agency and responsibility.- Performance indicators for online secondary education: A case study.- SWISH DataLab: a Web Interface for Data Exploration and Analysis.

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