Digital Systems for Open Access to Formal and Informal Learning

Digital Systems for Open Access to Formal and Informal Learning
-0 %
Der Artikel wird am Ende des Bestellprozesses zum Download zur Verfügung gestellt.
 eBook
Sofort lieferbar | Lieferzeit: Sofort lieferbar

Unser bisheriger Preis:ORGPRICE: 112,06 €

Jetzt 96,28 €* eBook

Artikel-Nr:
9783319022642
Veröffentl:
2014
Einband:
eBook
Seiten:
347
Autor:
Demetrios G. Sampson
eBook Typ:
PDF
eBook Format:
Reflowable eBook
Kopierschutz:
Digital Watermark [Social-DRM]
Sprache:
Englisch
Beschreibung:

Presenting cutting-edge research papers from the CELDA 2012 conference, this collection offers multi-disciplinary, peer-reviewed coverage of the latest innovations in the use of digital systems and technologies to enhance both formal and informal learning.

Today, Digital Systems and Services for Technology Supported Learning and Education are recognized as the key drivers to transform the way that individuals, groups and organizations “learn” and the way to “assess learning” in 21st Century. These transformations influence: Objectives - moving from acquiring new “knowledge” to developing new and relevant “competences”; Methods – moving from “classroom” based teaching to “context-aware” personalized learning; and Assessment – moving from “life-long” degrees and certifications to “on-demand” and “in-context” accreditation of qualifications.  Within this context, promoting Open Access to Formal and Informal Learning, is currently a key issue in the public discourse and the global dialogue on Education, including Massive Open Online Courses (MOOCs) and Flipped School Classrooms.

 

 

This volume on Digital Systems for Open Access to Formal and Informal Learning contributes to the international dialogue between researchers, technologists, practitioners and policy makers in Technology Supported Education and Learning.  It addresses emerging issues related with both theory and practice, as well as, methods and technologies that can support Open Access to Formal and Informal Learning.  In the twenty chapters contributed by international experts who are actively shaping the future of Educational Technology around the world, topics such as:

-          The evolution of University Open Courses in Transforming Learning

-          Supporting Open Access to Teaching and Learning of People with Disabilities

-          Assessing Student Learning in Online Courses

-          Digital Game-based Learning for School Education

-          Open Access to Virtual and Remote Labs for STEM Education

-          Teachers’ and Schools’ ICT Competence Profiling

-          Web-Based Education and Innovative Leadership in a K-12 International School Setting

are presented.

 

An in-depth blueprint of the promise, potential, and imminent future of the field, Digital Systems for Open Access to Formal and Informal Learning is necessary reading for researchers and practitioners, as well as, undergraduate and postgraduate students, in educational technology.

Digital Systems for Open Access to Formal and Informal Learning.- I. Open Access to Formal and Informal Learning: Theory and Practice.- The Opem Discover Space Portal: A Socially-Powered and Open Ferderated Infrastructure.- The Evolution of University Open Courses in Transforming Learning: Experiences from Mainland China.- Massive Open Online Courses (MOOCs) and Massive Multiplayer Online Games (MMOGs): Synergies and Lessons to be Learned.- Supporting Open Access to Teaching and Learning of People with Disabilities.- Development of Visualization of Learning Outcomes Using Curriculum Mapping.- Assessing Student Learning Online.- Theorizing Why in Digital Learning.- II. Open Access to Formal and Informal Learning: Methods and Technologies.- Mobile Language Learners as Social Networkers.- A Mobile Location-Based SItuation Learning Frameworkf for Supporting Critical Thinking: A Requirements Analysis Study.- Developing Technological and Pedagogical Affordances to Support Collaborative Inquiry Science Processes.- Learning in or with Games?.- Digital Game-Based Learning in the Context of School Entrepreneurship Education: Proposing a Framework for Evaluating the Effectiveness of Digital Games.- Stimulating Learning via Tutoring and Collaborative Simulator Games.- A Methodology for Oraganizing Virtual and Remote Labs.- Creative Collaboration in a 3D Virtual World.- Active Creation of Digital Games as Learning Tools.- Augmented Reality and Learning in Science Museums.- From Teachers' to Schools' ICT Competence Profiles.- I2Flex: The Meeting Point of Web-Based Education and Innovative Leardership in a K-12 International School Setting.

Kunden Rezensionen

Zu diesem Artikel ist noch keine Rezension vorhanden.
Helfen sie anderen Besuchern und verfassen Sie selbst eine Rezension.