Beschreibung:
This book represents a four-year research and development project. It presents a phenomenological examination and explanation of a functional design framework for games in education. It furnishes a rich description of the experiences and perceptions of performing interdisciplinary collaborative design among experts of very diverse fields, such as learning systems design, architectural design, assessment design, mathematics education, and scientific computing.
This book represents a four-year research and development project. It presents a phenomenological examination and explanation of a functional design framework for games in education. It furnishes a rich description of the experiences and perceptions of performing interdisciplinary collaborative design among experts of very diverse fields, such as learning systems design, architectural design, assessment design, mathematics education, and scientific computing.
Chapter 1. Introduction and Prior Research Review.- Chapter 2. Chronicle of Designing a Game-based Learning Platform.- Chapter 3. Interdisciplinary Design Activities and Patterns-.Chapter 4. Design of Gameplay for Learning.- Chapter 5.Interweaving Task Design and In-Game Measurement.- Chapter 6. Designing Dynamic Support for Game-based Learning.- Chapter 7.An Evolving Design Framework for Game-based Learning Platforms.