Wordly Pagemore’s Early Worm Activities & Games

Wordly Pagemore’s Early Worm Activities & Games
The Shadow Princess Edition
 Paperback
Print on Demand | Lieferzeit: Print on Demand - Lieferbar innerhalb von 3-5 Werktagen I

20,50 €* Paperback

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Artikel-Nr:
9781884573996
Veröffentl:
2022
Einband:
Paperback
Erscheinungsdatum:
30.12.2022
Seiten:
286
Autor:
E. L. Seer
Gewicht:
468 g
Format:
229x152x17 mm
Sprache:
Englisch
Beschreibung:

Ethan Fox Books presents . . . Wordly Pagemore's Early Worm Activities & Games: Ethan Fox and the Shadow Princess Edition by E. L. Seer - it is shaped around the Ethan Fox Books original series. Share and participate in the stories, showcase your own Ethan Fox Books-related creativity, and discover additional information about the world of Ethan Fox Books from the author himself. What you can find in this book: (1) Word Search Puzzles - More than 50 Ethan Fox Books character Word Search puzzles and games to play in paperback or print out for FREE online at EthanFoxBooks.com, with new ones being added regularly. Each character Word Search puzzle begins with a short character introduction, followed by the Word Search puzzle, and lastly, an excerpt from that character in the Ethan Fox Books series. (2) Who Said That? Quizzes and Answers - Match 35 characters to their sayings. As the series progresses, more quizzes will be added. Help kids review names, dates, places, vocabulary, and more. (3) Trivia Questions and Answers - How well do you know the story, Ethan Fox and the Shadow Princess, book #2? Here are 290 Trivia Questions for kids and adults alike, with accompanying answers so you and your child can test your knowledge together. Trivia questions are a great way to have fun and learn new things. Read on and have some fun! Wordly Pagemore's Early Worm Activities & Games are fun to play - but also educational. Activities and Games are not only a great way to pass the time, but also provide a great exercise for keeping brains fit. Activities and games have been found to boost learning in a number of ways, including increased processing speed, improved working memory (both short- and long-term memory), advancing logical and strategic thinking, expanding vocabulary, strengthening spelling proficiency, as well as providing a creative outlet for problem-solving and competition. In fact, many teachers make use of activities and games as part of their daily curriculum.

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