The LEGO MINDSTORMS Robot Inventor Activity Book

The LEGO MINDSTORMS Robot Inventor Activity Book
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A Beginner's Guide to Building and Programming LEGO Robots
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Artikel-Nr:
9781718501812
Veröffentl:
2021
Erscheinungsdatum:
02.11.2021
Seiten:
236
Autor:
Daniele Benedettelli
Gewicht:
690 g
Format:
252x200x15 mm
Sprache:
Englisch
Beschreibung:

Daniele Benedettelli is known worldwide for his LEGO MINDSTORMS creations. He has spent nearly a decade collaborating with the LEGO Group to help develop and test LEGO MINDSTORMS, including the software for the LEGO MINDSTORMS Education EV3 set. His YouTube videos boast over 8 million views, and his creations have been featured on many TV shows. He is author of The LEGO BOOST Activity Book (No Starch Press, 2019), The LEGO MINDSTORMS EV3 Laboratory (No Starch Press, 2013), LEGO MINDSTORMS NXT Thinking Robots (No Starch Press, 2010), and Creating Cool LEGO MINDSTORMS NXT Robots (Apress, 2008). Benedettelli lives in Tuscany, Italy, where he works as a freelance LEGO designer and high school robotics teacher.
An introduction to the LEGO Mindstorms Robot Inventor Kit through seven engaging projects.

With its amazing assortment of bricks, motors, and smart sensors, the LEGO® MINDSTORMS® Robot Inventor set opens the door to a physical-meets-digital world. The LEGO MINDSTORMS Robot Inventor Activity Book expands that world into an entire universe of incredibly fun, uniquely interactive robotic creations! Using the Robot Inventor set and a device that can run the companion app, you ll learn how to build bots beyond your imagination from a magical monster that gobbles up paper and answers written questions, to a remote-controlled transformer car that you can drive, steer, and shape-shift into a walking humanoid robot at the press of a button.


Author and MINDSTORMS master Daniele Benedettelli, a robotics expert, takes a project-based approach as he leads you through an increasingly sophisticated collection of his most captivating robot models, chapter by chapter. Each project features illustrated step-by-step building instructions, as well as detailed explanations on programming your robots through the MINDSTORMS App no coding experience required.


As you build and program an adorable pet turtle, an electric guitar that lets you shred out solos, a fully functional, whiz-bang pinball machine and more, you ll discover dozens of cool building and programming techniques to apply to your own LEGO creations, from working with gears and motors, to smoothing out sensor measurement errors, storing data in variables and lists, and beyond. By the end of this book, you ll have all the tools, talent and inspiration you need to invent your own LEGO MINDSTORMS robots.
The Baseball Batter
- A simple contraption that swings its bat when it detects a ball.

The Gobbler
- A robotic head that chews up bad thoughts and answers life's most difficult questions.

SARKIAP-1 the Transformer
- A remote-control car that transforms into a walking, humanoid robot.

Shelly the Turtle
- A shy pet turtle with a mind of her own.

Whac-a-mole
- A fast-paced arcade game that tests your reflexes.

The Pinball Machine
- An addictive pinball game built into the lid of the LEGO MINDSTORMS box.

The Guitar
- A 3/4-size electric guitar that lets you play killer solos and chords.

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