Beginning iPhone Development with Swift 3

Beginning iPhone Development with Swift 3
Exploring the iOS SDK
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Artikel-Nr:
9781484222225
Seiten:
774
Autor:
Molly K. Maskrey
Gewicht:
1483 g
Format:
256x180x43 mm
Sprache:
Englisch
Beschreibung:

Molly K. Maskrey first learned software while a sophomore in high school on a Wang punch card computer where you manually created an octal machine language program by popping out chads on a single card. While getting her undergraduate degree, she programmed COBOL on IBM System/360 computers at banks in and around Tampa, Florida, moving on, in her 20s and 30s to work for various large Aerospace companies including IBM Federal Systems, TRW (now Northrup-Grumman), Loral Systems, Lockheed-Martin, and Boeing. In 2010 she co-founded Global Tek Labs, an iOS development and accessory design services company that is now one of the leading consulting services for new designers looking to create smart attachments to Apple devices. Molly lives in Parker Colorado with Jennifer, her partner of 26 years and their two Yellow Labradors and basement dance practice floor.
Create your very own apps for the latest iOS devices. You'll start with the basics, and then work your way through the process of downloading and installing Xcode and the iOS 10 SDK, and then guides you though the creation of your first simple application.

Assuming little or no working knowledge of the Swift programming language, and written in a friendly, easy-to-follow style, Beginning iPhone Development with Swift 3 offers a comprehensive course in iPhone and iPad programming. In this third edition of the best-selling book, you'll learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders.

Every single sample app in the book has been rebuilt from scratch using the latest Xcode and the latest iOS 10-specific project templates, and designed to take advantage of the latest Xcode features. Discover brand-new technologies, as well as significant updates to existing tools. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The art of table building will be demystified, and you'll learn how to save your data using the iOS file system. You'll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there's much more!

What You Will Learn

Develop your own bestselling iPhone and iPad apps
Utilize Swift playgrounds
Display data in Table Views

Draw to the screen using Core Graphics
Use iOS sensor capabilities to map your world
Get your app to work with iCloud and more
Who This Book is For

Anyone who wants to start developing for iPhone and iPad.

Optimize your code and deliver great user experiences with Swift 3
1. Welcome to the Swift Jungle2. Appeasing the Tiki Gods3. Handling Basic Interaction4. More User Interface Fun5. Rotation and Adaptive Layout6. Multiview Applications7. Tab Bars and Pickers8. Introduction to Table Views9. Navigation Controllers and Table Views10. Collection Views11. iPad Considerations12. Application Settings and User Defaults13. Basic Data Persistence14. Hey! You! Get onto iCloud!15. Grand Central Dispatch, Background Processing, and You16. Core Graphics: Drawing with Quartz17. Getting Started with Sprite Kit18. Taps, Touches, and Gestures19. Where Am I? Finding Your Way with Core Location and Map Kit20. Whee! Gyro and Accelerometer!21. The Camera and Photo Library22. Application Localization23. Appendix: A Swift Introduction to Swift

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