On the Seven Seas

On the Seven Seas
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Wargames Rules for the Age of Piracy and Adventure c.1500 1730
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Artikel-Nr:
9781472801418
Veröffentl:
2014
Einband:
PDF
Seiten:
64
Autor:
Chris Peers
Serie:
Osprey Wargames
eBook Typ:
PDF
eBook Format:
PDF
Kopierschutz:
Adobe DRM [Hard-DRM]
Sprache:
Englisch
Beschreibung:

Chris Peers was born in 1956 and has spent most of his life in the Birmingham area. He studied history at Emmanuel College, Cambridge, and started writing for publication in 1990 with a series of Osprey Men-at-Arms titles on the armies of ancient China. In addition his writing, he has worked at various times in accountancy and in the archives of Birmingham Central Library, and is currently in the civil service. Chris has written books and magazine articles on many diverse aspects of history, ranging from China and medieval England to 19th-century Africa and World War I. Steve Noon was born in Kent, UK, and attended art college in Cornwall. He's had a life-long passion for illustration, and since 1985 has worked as a professional artist. He has provided award-winning illustrations for the publishers Dorling Kindersley, where his interest in historical illustration began. Steve has illustrated over 30 books for Osprey.
Features a set of wargames rules covering the high adventure and low morals of the world of the pirate.
On the Seven Seas is a set of wargames rules covering the high adventure and low morals of the world of the pirate. The rules cover licensed privateers such as da Gama and Drake, ruthless pirates of the Spanish Main, Blackbeard, the Barbary corsairs, the wako of the Far East, not to mention the anti-pirate squadrons, Spanish garrisons and native warriors from around the world that found themselves at odd with generations of sea-borne reavers. The focus of the game is on boarding actions and the exploits of pirate crews on land, and the rules offer a quick-to-learn basic game based around individual characters and small units of rank-and-file.
On the Seven Seas is a set of wargames rules covering the high adventure and low morals of the world of the pirate. The rules cover licensed privateers such as da Gama and Drake, ruthless pirates of the Spanish Main, Blackbeard, the Barbary corsairs, the wako of the Far East, not to mention the anti-pirate squadrons, Spanish garrisons and native warriors from around the world that found themselves at odd with generations of sea-borne reavers. The focus of the game is on boarding actions and the exploits of pirate crews on land, and the rules offer a quick-to-learn basic game based around individual characters and small units of rank-and-file.
Introduction/ The Battle Rules/ Characters/ Naval Encounters/ Campaigns and Adventures/ Army Lists/ Quick Reference Sheet

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