Computer Science Programming Basics in Ruby

Computer Science Programming Basics in Ruby
Exploring Concepts and Curriculum with Ruby
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Artikel-Nr:
9781449355975
Veröffentl:
2013
Erscheinungsdatum:
28.05.2013
Seiten:
186
Autor:
Ophir Frieder
Gewicht:
314 g
Format:
232x182x15 mm
Sprache:
Englisch
Beschreibung:

Gideon Frieder is the former Dean of Engineering and currently A. James Clark Professor Emeritus of Engineering and Applied Science in the School of Engineering of George Washington University. Author of various academic publications in areas of Physics, Logic, medical applications and computer design, his background includes industrial and academic development of sophisticated projects such as complex systems (in the Israeli DoD), an innovative universal emulator/computer used, among other applications, in the certification of the Trident Submarine firing systems (in the US, viaindustrial corporations) and the design of a solar car that won the first place in the world in the 1995 Word Solar Challenge in Japan. ( George Washington University).
If you know basic high-school math, you can quickly learn and apply the core concepts of computer science with this concise, hands-on book. Led by a team of experts, you'll quickly understand the difference between computer science and computer programming, and you'll learn how algorithms help you solve computing problems.Each chapter builds on material introduced earlier in the book, so you can master one core building block before moving on to the next. You'll explore fundamental topics such as loops, arrays, objects, and classes, using the easy-to-learn Ruby programming language. Then you'll put everything together in the last chapter by programming a simple game of tic-tac-toe. Learn how to write algorithms to solve real-world problems Understand the basics of computer architecture Examine the basic tools of a programming language Explore sequential, conditional, and loop programming structures Understand how the array data structure organizes storage Use searching techniques and comparison-based sorting algorithms Learn about objects, including how to build your own Discover how objects can be created from other objects Manipulate files and use their data in your software

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