Beschreibung:
Divided into three sections, Error brings together established critics and emerging voices to offer a significant contribution to the field of new media studies. In the first section, "e;Hack,"e; contributors explore the ways in which errors, glitches, and failure provide opportunities for critical and aesthetic intervention within new media practices. In the second section, "e;Game,"e; they examine how errors allow for intentional and accidental co-opting of rules and protocols toward unintended ends. The final section, "e;Jam,"e; considers the role of error as both an inherent "e;counterstrategy"e; and a mode of tactical resistance within a network society. By offering a timely and novel exploration into the ways in which error and noise "e;slip through"e; in systems dominated by principles of efficiency and control, this collection provides a unique take on the ways in which information theory and new media technologies inform cultural practice.
Divided into three sections, Error brings together established critics and emerging voices to offer a significant contribution to the field of new media studies. In the first section, "e;Hack,"e; contributors explore the ways in which errors, glitches, and failure provide opportunities for critical and aesthetic intervention within new media practices. In the second section, "e;Game,"e; they examine how errors allow for intentional and accidental co-opting of rules and protocols toward unintended ends. The final section, "e;Jam,"e; considers the role of error as both an inherent "e;counterstrategy"e; and a mode of tactical resistance within a network society. By offering a timely and novel exploration into the ways in which error and noise "e;slip through"e; in systems dominated by principles of efficiency and control, this collection provides a unique take on the ways in which information theory and new media technologies inform cultural practice.