Foundation Html5 Animation with JavaScript

Foundation Html5 Animation with JavaScript
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Artikel-Nr:
9781430236658
Veröffentl:
2011
Erscheinungsdatum:
06.12.2011
Seiten:
504
Autor:
Billy Lamberta
Gewicht:
853 g
Format:
235x195x33 mm
Sprache:
Englisch
Beschreibung:

Billy Lamberta is a programmer and multimedia experimenter. After working as a television news photojournalist in his hometown of Richmond, Virginia, he turned his attention to web development and interactive programming using Flash and JavaScript. Billy is interested in the convergence of visual mediums for the purpose of storytelling, and the promise of the open web for distribution. He lives in Buffalo, New York where he watches a lot of hockey.
Foundation HTML5 Animation with JavaScript covers everything that you need to know to create dynamic scripted animation using the HTML5 canvas. It provides information on all the relevant math you'll need, before moving on to physics concepts like acceleration, velocity, easing, springs, collision detection, conservation of momentum, 3D, and forward and inverse kinematics. Foundation HTML5 Animation with JavaScript is a fantastic resource for all web developers working in HTML5 or switching over from Flash to create standards-compliant games, applications, and animations that will work across all modern browsers and most mobile devices, including iPhones, iPads, and Android devices.

You will learn how to utilize the amazing animation and physics-based code originally created by author Keith Peters in his hugely successful Foundation ActionScript Animation in all of your HTML5 applications. In no time at all, you'll understand the concepts behind scripted animation and also have the ability to create all manner of exciting animations and games.

Foundation HTML5 Animation with Java.
  1. Basic Animation Concepts
  2. Basics of JavaScript for Animation
  3. HTML5 and Canvas graphics
  4. Trigonometry for Animation
  5. Velocity and Acceleration
  6. Boundaries and Friction
  7. User Interaction: Moving Objects Around
  8. Easing and Springing
  9. Collision Detection
  10. Coordination Rotation and Bouncing Off Angles
  11. Billiard Ball Physics
  12. Particle Attraction and Gravity
  13. Forward Kinematics: Making Things Walk
  14. Inverse Kinematics: Dragging and Reaching
  15. 3D Basics
  16. 3D Lines and Fills
  17. Backface Culling and 3D Lighting
  18. Matrix Math
  19. Tips and Tricks

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