iPhone Games Projects

iPhone Games Projects
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Artikel-Nr:
9781430219682
Veröffentl:
2009
Erscheinungsdatum:
24.06.2009
Seiten:
258
Autor:
Pj Cabrera
Gewicht:
545 g
Format:
233x177x22 mm
Sprache:
Englisch
Beschreibung:

PJ Cabrera is a software engineer with more than 12 years of experience developing information systems in various industries, programming in C, C++, Java, PHP, Python, and Ruby. But his real passion for many years has been hacking gadgets (i.e., turning a Sega Dreamcast into a NetBSD router, or running Android and Debian GNU/Linux on a Palm TX) and making home-brewed games for consoles such as Dreamcast, PlayStation 2, GameBoy Advance, and PSP. He is very excited that he can finally share his creative side on iPhone and XBox 360 with the general public through the App Store and XNA Community Games.

One look at the App Store will show you just how hot iPhone games have become. Games make up more than 25 percent of all apps, and more than 70 percent of the apps in the App Store's Most Popular category. Surprised? Of course not! We've all filled our iPhones with games, and many of us hope to develop the next bestseller.

This book is a collection of must-know information from master independent iPhone game developers. In it, you'll discover how some of the most innovative and creative game developers have made it to the pinnacle of game design and profitability. This book is loaded with practical tips for efficient development, and for creating compelling, addictive gaming experiences. And it's not all talk! It's supported with code examples that you can download and use to realize your own great ideas.

This book's authors are responsible for some of the all-time most popular and talked-about games:

  • Brian Greenstone developed Enigmo and Cro-Mag Rally.
  • Aaron Fothergill developed Flick Fishing.
  • Mike Lee developed Tap Tap Revolution, the most downloaded game in App Store history.
  • Mike Kasprzak's Smiles was a finalist in the IGF 2009 Best Mobile Game competition.
  • PJ Cabrera, Richard Zito, and Matthew Aitken (Quick Draw, Pole2Pole); Joachim Bondo (Deep Green); and Olivier Hennessy and Clayton Kane (Apache Lander) have received glowing reviews and accolades for their games.

Pair iPhone Games Projects with Apress's best-selling Beginning iPhone Development: Exploring the iPhone SDK, and you'll have everything you need to create the next game to top the sales charts.

With games on the iPhone the most popular category on Apple's Application Store, this is the first book specifically about developing games on the iPhone. Not only is there money to be made for developers, but it is a lot of fun for everyone involved.
First and only book to cover iPhone game development, exclusively
1. Tapulous, tapulous.com, Mike Lee elcajone@mac.com. TapTapRevenge: music game.- 2. PopCap, popcap.com, Garth Chouteau garth@popcap.com. Bejewelled 2: animated puzzle.- 3. Freeverse, freeverse.com, Brian Akaka akaka@freeverse.com. Moto Chaser: racing game. Burning Monkey Casino: humorous gambling.- 4. Pangeasoft, pangeasoft.net, Brian Greenstone brian@pangeasoft.net. Nanosaur 2: 3D flying dinasaurs. Billy Frontier: alien cowboys.- 5. Demiforce, demiforce.com/home.html, Steve Demeter demiforce.llc@gmail.com. Trism: tilt and touch puzzle.- 6. Subatomic Studios, subatomicstudios.com, Jamie Gotch jamie@subatomicstudios.com. Fieldrunners: tower defense.- 7. Abrosia Software, AmbrosiaSW.com/, Andrew Welch

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