How to Cheat in 3ds Max 2015

How to Cheat in 3ds Max 2015
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Artikel-Nr:
9781138022294
Veröffentl:
2015
Seiten:
328
Autor:
Michael McCarthy
Gewicht:
844 g
Format:
247x190x17 mm
Sprache:
Englisch
Beschreibung:

Michael McCarthy is an accomplished 3D artist and trainer from Boston, Massachusetts, USA. Michael's skills in the 3D field are built on many years of painting and drawing. Character and FX animation are a few of Michael's passions. Michael has been an author and contributor to many 3ds max publications and created training and documentation for 3ds max as well as many of its most popular plug-ins. Michael is an Autodesk Certified Instructor and teaches at The New England Institute of Art, Siggraph Master Classes, and studios such as CafeFX. Always on the cutting edge of technology, Michael works with many leading 3d developers doing product design and training for new products including Particle Flow Box 2 and Zookeeper. His experience on projects such as Spiderman 3, Nim's Island,Treasure Quest, and Sims keeps Michael engaged in all nuances of film, broadcast, and games production.
Why take months to learn every button in 3ds Max when you can create great visuals with just a few key tools? Utilize the tool of choice, 3ds Max 2015, for generating realistic environments, seamless CG effects, and jaw dropping games in a matter of hours. You can use the memory-hogging methods that choke your display and take forever to render, or you can get it done quickly and efficiently.

Michael McCarthy offers a goldmine of artistic inspiration, timesaving tips & tricks, and step-by-step walkthroughs - you'll wonder how you every got by without it! This new edition has been completely revamped for 3ds Max 2015. Start animating today with detailed tutorials, source files, bitmaps, and video demonstrations - all featured on the companion website.
Introduction Chapter 1: Modeling Chapter 2: Character Modeling Chapter 3: Materials and Mapping Chapter 4: Lighting and Shadows Chapter 5: Reflections Chapter 6: Glass Chapter 7: Animation Chapter 8: Character Animation Chapter 9: Rendering Chapter 10: Parameter Wiring Chapter 11: Special Effects Chapter 12: Particles and Physics Chapter 13: Scene Management Appendix Additional Resources

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