Create 2D Mobile Games with Corona SDK

Create 2D Mobile Games with Corona SDK
-0 %
For iOS and Android
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Artikel-Nr:
9781138014091
Veröffentl:
2015
Erscheinungsdatum:
19.02.2015
Seiten:
202
Autor:
David Mekersa
Gewicht:
363 g
Format:
226x152x13 mm
Sprache:
Englisch
Beschreibung:

David Mekersa manages the French video game studio Casual Box. David started creating games on Amstrad CPC, then on the Amiga. He is a veteran in the world of new technologies with over 20 years of experience. At times developer, creator, designer, technical director, and head of international projects, he has explored all the intricacies of IT. In 2006, he created the website casualgames.frand in 2009 he launched Casual Box, the French video game studio. In his career, he has learned to master new programming languages in few days and to be organized like the pros. His most recent commercial game, Chicken Deep, was created in 2 months using Corona SDK, with no prior competences with the tool.David is president of PixLR, a French video game trade association.
This book gives fast, accurate tips to learn the programming language quickly. Not only does it provide the tools needed to master Corona quickly, but how to do this within the framework of professional constraints. It can be read sequentially or be used like a FAQ. It provides step-by-step advice to create games quickly, produce clean and secure code, and how to avoid unnecessary and time-consuming steps. By the end of this book readers will have learned to create a single game by following the steps laid out. Included are downloadable sample projects.
Part 1: Lua

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