3D Visual Communications

3D Visual Communications
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Artikel-Nr:
9781118358030
Veröffentl:
2012
Einband:
E-Book
Seiten:
360
Autor:
Guan-Ming Su
eBook Typ:
PDF
eBook Format:
Reflowable E-Book
Kopierschutz:
Adobe DRM [Hard-DRM]
Sprache:
Englisch
Beschreibung:

Provides coverage of the major theories and technologies involved in the lifecycle of 3D video content delivery Presenting the technologies used in end-to-end 3D video communication systems, this reference covers 3D graphics and video coding, content creation and display, and communications and networking. It covers the full range of key areas from the fundamentals of 3D visual representation to the latest 3D video coding techniques, relevant communication infrastructure and networks to the 3D quality of experience. The book is structured to logically lead readers through the topic, starting with generic and fundamental information, continuing with a detailed section of different visualisation techniques before concluding with an extensive view of 3D mobile communication systems and trends. The authors give most focus to four important areas: 3D video coding and communications; 3D graphics/gaming and mobile communications; end-to-end 3D ecosystem (including 3D display, 3D player, networking facility and 3D quality issues), and future communications and networks advances for emerging 3D experience. Presents the theory and key concepts behind the latest 3D visual coding framework, standards, and corresponding quality assessment Provides fundamental material which forms the basis for future research on enhancing the performance of 3D visual communications over current and future wireless networks Covers important topics including: 3D video coding and communications; 3D graphics/gaming and mobile communications; end-to-end 3D ecosystem; and future communications and networks advances for emerging 3D experience Essential reading for engineers involved in the research, design and development of 3D visual coding and 3D visual transmission systems and technologies, as well as academic and industrial researchers.
Provides coverage of the major theories and technologies involved in the lifecycle of 3D video content deliveryPresenting the technologies used in end-to-end 3D video communication systems, this reference covers 3D graphics and video coding, content creation and display, and communications and networking. It covers the full range of key areas from the fundamentals of 3D visual representation to the latest 3D video coding techniques, relevant communication infrastructure and networks to the 3D quality of experience.The book is structured to logically lead readers through the topic, starting with generic and fundamental information, continuing with a detailed section of different visualisation techniques before concluding with an extensive view of 3D mobile communication systems and trends. The authors give most focus to four important areas: 3D video coding and communications; 3D graphics/gaming and mobile communications; end-to-end 3D ecosystem (including 3D display, 3D player, networking facility and 3D quality issues), and future communications and networks advances for emerging 3D experience.* Presents the theory and key concepts behind the latest 3D visual coding framework, standards, and corresponding quality assessment* Provides fundamental material which forms the basis for future research on enhancing the performance of 3D visual communications over current and future wireless networks* Covers important topics including: 3D video coding and communications; 3D graphics/gaming and mobile communications; end-to-end 3D ecosystem; and future communications and networks advances for emerging 3D experienceEssential reading for engineers involved in the research, design and development of 3D visual coding and 3D visual transmission systems and technologies, as well as academic and industrial researchers.
Preface ixAbout the Authors xiii1 Introduction 11.1 Why 3D Communications? 11.2 End-to-End 3D Visual Ecosystem 31.3 3D Visual Communications 101.4 Challenges and Opportunities 11References 152 3D Graphics and Rendering 172.1 3DTV Content Processing Procedure 192.2 3D Scene Representation with Explicit GeometryGeometry Based Representation 222.3 3D Scene Representation without Geometry - Image-BasedRepresentation 432.4 3D Scene Representation with Implicit GeometryDepth-Image-Based Representation 51References 573 3D Display Systems 633.1 Depth Cues and Applications to 3D Display 633.2 Stereoscopic Display 653.3 Autostereoscopic Display 713.4 Multi-View System 783.5 Recent Advances in Hologram System Study 83References 844 3D Content Creation 854.1 3D Scene Modeling and Creation 854.2 3D Content Capturing 874.3 2D-to-3D Video Conversion 1014.4 3D Multi-View Generation 125References 1265 3D Video Coding and Standards 1295.1 Fundamentals of Video Coding 1295.2 Two-View Stereo Video Coding 1425.3 Frame-Compatible Stereo Coding 1445.4 Video Plus Depth Coding 1485.5 Multiple View Coding 1565.6 Multi-View Video Plus Depth (MVD) Video 1605.7 Layered Depth Video (LDV) 1635.8 MPEG-4 BIFS and AFX 1655.9 Free-View Point Video 166References 1676 Communication Networks 1716.1 IP Networks 1716.2 Wireless Communications 1746.3 Wireless Networking 1936.4 4G Standards and Systems 193References 2037 Quality of Experience 2057.1 3D Artifacts 2057.2 QoE Measurement 2207.3 QoE Oriented System Design 247References 2508 3D Video over Networks 2598.1 Transmission-Induced Error 2598.2 Error Resilience 2678.3 Error Concealment 2708.4 Unequal Error Protection 2758.5 Multiple Description Coding 2798.6 Cross-Layer Design 282References 2869 3D Applications 2899.1 Glass-Less Two-View Systems 2899.2 3D Capture and Display Systems 2919.3 Two-View Gaming Systems 2949.4 3D Mobile 2989.5 Augmented Reality 302References 30910 Advanced 3D Video Streaming Applications 31310.1 Rate Control in Adaptive Streaming 31310.2 Multi-View Video View Switching 32110.3 Peer-to-Peer 3D Video Streaming 32510.4 3D Video Broadcasting 32810.5 3D Video over 4G Networks 329References 331Index 335

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