Beschreibung:
Jack Purdum, Ph.D., is an established author of more than a dozen programming books. Using his teaching experience as a professor of computer language instruction at Purdue University, he has identified common stumbling blocks for beginning programmers and knows how to teach concepts so readers can understand and code immediately.
Wrox Beginning guides are crafted to make learning programming languages and technologies easier than you think, providing a structured, tutorial format that will guide you through all the techniques involved.
The ideal beginner's guide to C# and object-oriented programming
Wrox beginners' guides have the perfect formula for getting programming newcomers up and running. This one introduces beginners to object-oriented programming using C# to demonstrate all of the core constructs of this programming framework. Using real-world situations, you'll discover how to create, test, and deliver your programs and how to work with classes, arrays, collections, and all the elements of object-oriented programming.
* Covers exactly what beginners, even those with no prior programming experience, need to know to understand object-oriented programming and start writing programs in C#
* Explains the advantages and disadvantages of C#, and tips for understanding C# syntax
* Explores properties, encapsulation, and classes; value data types; operands and operators; errors and debugging; variables; and reference types
* Shows how to use statement repetition and program loops, understand arrays and collections, and write your own classes
* Also covers inheritance and polymorphism
Beginning Object-Oriented Programming with C# uses the tried-and-true Wrox formula for making this popular programming method easy to learn.
INTRODUCTION xxv
PART I: GETTING STARTED
CHAPTER 1: INTRODUCING C# 3
CHAPTER 2: UNDERSTANDING OBJECTS 19
PART II: UNDERSTANDING C# SYNTAX
CHAPTER 3: UNDERSTANDING DATA TYPES 59
CHAPTER 4: UNDERSTANDING C# STATEMENTS 81
CHAPTER 5: UNDERSTANDING REFERENCE DATA TYPES 109
CHAPTER 6: MAKING DECISIONS IN CODE 147
CHAPTER 7: STATEMENT REPETITION USING LOOPS 169
CHAPTER 8: UNDERSTANDING ARRAYS AND COLLECTIONS 193
PART III: WRITING YOUR OWN CLASSES
CHAPTER 9: DESIGNING CLASSES 227
CHAPTER 10: DESIGNING AND WRITING CUSTOM CLASSES 255
CHAPTER 11: EXCEPTION HANDLING AND DEBUGGING 295
CHAPTER 12: GENERICS 327
PART IV: STORING DATA
CHAPTER 13: USING DISK DATA FILES 359
CHAPTER 14: USING DATABASES 425
CHAPTER 15: USING LINQ 459
PART V: ADVANCED TOPICS
CHAPTER 16: INHERITANCE AND POLYMORPHISM 475
CHAPTER 17: PRINTING AND THREADING 501
CHAPTER 18: WEB PROGRAMMING 523
APPENDIX: ANSWERS TO EXERCISES 539
INDEX 577
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