Autodesk 3ds Max 2012 Essentials

Autodesk 3ds Max 2012 Essentials
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 E-Book
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34,99 €* E-Book

Artikel-Nr:
9781118117798
Veröffentl:
2011
Einband:
E-Book
Seiten:
400
Autor:
Randi L. Derakhshani
eBook Typ:
PDF
eBook Format:
Reflowable E-Book
Kopierschutz:
Adobe DRM [Hard-DRM]
Sprache:
Englisch
Beschreibung:

Get a jump-start on Autodesk 3ds Max 2012 essentials--withthe Essentials!The new Essentials books from Sybex are beautiful, task-based,full-color Autodesk Official Training Guides that help you get upto speed on Autodesk topics quickly and easily. Autodesk 3ds Max2012 Essentials thoroughly covers the fundamentals of this popular3D animation effects, and visualization software, teaching you whatyou need to become quickly productive.By following the book's clear explanations, practical tutorials,and step-by-step exercises, you'll cover all the bases. Topicsinclude modeling, animation, rendering, rigging, compositing, andmuch more. Whether you're an aspiring 3D designer or a professionalbrushing up on the basics, here is the essential grounding you needin 3ds Max 2012.* Covers Autodesk 3ds Max 2012 fundamentals, so you becomequickly productive with the software* Uses straightforward explanations and real-world, hands-onexercises and tutorials to teach the software's core features andfunctions* Helps you develop the skills you'll need throughout ananimation production pipeline, whether you're a beginner or a moreexperienced user brushing up on the basics* Uses a task-based approach and covers topics such as polygonmodeling, materials and mapping, lighting, using mental ray, HDRIimages, and more* This book is an Autodesk Official Training GuideIf you want to get quickly up to speed on 3ds Max, Autodesk3ds Max 2012 Essentials is the place to start.
Introduction xvChapter 1 The 3ds Max Interface 1Chapter 2 Your First 3ds Max Project 19Chapter 3 Modeling in 3ds Max: Part I 51Chapter 4 Modeling in 3ds Max: Part I I 87Chapter 5 Animating a Bouncing Ball 111Chapter 6 Animating a Thrown Knife 129Chapter 7 Character Poly Modeling: Part I 141Chapter 8 Character Poly Modeling: Part I I 165Chapter 9 Character Poly Modeling: Part I I I 185Chapter 10 Introduction to Materials: Red Rocket 201Chapter 11 Textures and UV Workf low: The Soldier 225Chapter 12 Character Studio: Rigging 255Chapter 13 Character Studio: Animating 275Chapter 14 Introduction to Lighting: Red Rocket 289Chapter 15 3ds Max Rendering 311Chapter 16 mental ray and HDRI 341Index 371

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