Flash MX 2004 ActionScript Bible

Flash MX 2004 ActionScript Bible
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45,50 €* E-Book

Artikel-Nr:
9780764571299
Veröffentl:
2004
Einband:
E-Book
Seiten:
978
Autor:
Robert Reinhardt
eBook Typ:
PDF
eBook Format:
Reflowable E-Book
Kopierschutz:
Adobe DRM [Hard-DRM]
Sprache:
Englisch
Beschreibung:

* Provides in-depth information to the more than one millionFlash developers who want to take their animations to the nextlevel using sophisticated interaction and data-driven content* Flash ActionScript is an object-oriented scripting languageused with Flash that allows the designer to control a movie innon-linear fashion, create sophisticated interactivity, controlelements on the stage, collect and track input from the movieviewer, and exchange and manipulate data from external sources* The most comprehensive Flash ActionScript guide available,cowritten by Robert Reinhardt, coauthor of Macromedia Flash MX2004 Bible (0-7645-4303-2)* Published to coincide with the release of Flash "X," the newestversion of this widely used Web development tool
Foreword.Preface.Acknowledgments.Part I: Conceptualizing Flash.Chapter 1: An Introduction to Flash MX 2004.Chapter 2: Working with Web Technologies and InteractiveModels.Chapter 3: Architecture for Flash Movies.Part II: Laying the ActionScript Foundation.Chapter 4: Learning ActionScript Basics.Chapter 5: Constructing ActionScript.Chapter 6: Working with Functions.Chapter 7: Programming with Objects and Classes.Chapter 8: Error Handling and Debugging.Part III: MovieClip, Button, and Drawing API.Chapter 9: MovieClip and Button Classes.Chapter 10: The Drawing API.Part IV: The Core Classes.Chapter 11: Using the Array Class.Chapter 12: The Number Class.Chapter 13: The Math Class.Chapter 14: Working with Dates and Times.Chapter 15: Working with Strings.Part V: The Movie Classes.Chapter 16: The Color Class.Chapter 17: The TextField and Selection Classes.Chapter 18: Using the TextFormat Object and Style Sheets.Chapter 19: The Mouse and Key Classes.Chapter 20: The Stage and ContextMenu Classes.Chapter 21: The System Class and the Capabilities and SecurityObjects.Chapter 22: The PrintJob Class.Part VI: The Audio and Video Classes.Chapter 23: The Sound Class.Chapter 24: The NetStream and Video Classes.Part VII: The Data Classes.Chapter 25: The SharedObject and LocalConnection Classes.Chapter 26: The XML and LoadVars Classes.Chapter 27: The XMLSocket Class.Part VIII: Using Components.Chapter 28: Using V2 UI Components.Chapter 29: UI Component Style and Focus Management.Chapter 30: Creating Your Own Components.Part IX: Working with Flash in Other Environments.Chapter 31: Working with Flash in the Web Browser.Chapter 32: Making Movies Accessible and Universal.Chapter 33: Scripting for the Flash Stand-Alone Player.Part X: Creating Flash Applications.Chapter 34: Managing and Loading Flash Content.Chapter 35: Sending and Loading Data.Chapter 36: Using the Built-In Web Service Functionality.Chapter 37: Making Flash Forms.Chapter 38: Using the RegExp Class.Appendix A: What's on the CD-ROM.Index.

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