The Art of Designing Embedded Systems

The Art of Designing Embedded Systems
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Artikel-Nr:
9780750686440
Veröffentl:
2008
Erscheinungsdatum:
01.05.2008
Seiten:
312
Autor:
Jack Ganssle
Gewicht:
640 g
Format:
232x193x20 mm
Sprache:
Englisch
Beschreibung:

Jack Ganssle has 30 years' experience developing embedded systems. He has authored two books, The Art of Programming Embedded Systems and The Art of Designing Embedded Systems, and writes a regular column in Embedded Systems Programming magazine. Michael Barr is the editor-in-chief of Embedded Systems Programming magazine and the principal of Netrino Consultants Network. He wrote Programming Embedded Systems in C and C++.
Jack Ganssle has been forming the careers of embedded engineers for 20+ years. He has done this with four books, over 500 articles, a weekly column, and continuous lecturing. Technology moves fast and since the first edition of this best-selling classic much has changed. The new edition will reflect the author's new and ever evolving philosophy in the face of new technology and realities.

Now more than ever an overarching philosophy of development is needed before just sitting down to build an application. Practicing embedded engineers will find that Jack provides a high-level strategic plan of attack to the often times chaotic and ad hoc design and development process. He helps frame and solve the issues an engineer confronts with real-time code and applications, hardware and software coexistences, and streamlines detail management.

CONTENTS:
Chapter 1 - Introduction
Chapter 2 - The Project
Chapter 3 - The Code
Chapter 4 - Real Time
Chapter 5 - The Real World
Chapter 6 - Disciplined Development
Appendix A - A Firmware Standard
Appendix B - A Simple Drawing System
Appendix C - A Boss's Guide to Process

*Authored by Jack Ganssle, Tech Editor of Embedded Systems Programming and weekly column on embedded.com
*Keep schedules in check as projects and codes grow by taking time to understand the project beforehand
*Understand how cost/benefit coexists with design and development
Chapter 1 - Introduction
Chapter 2 - The Project
Chapter 3 - The Code
Chapter 4 - Real Time
Chapter 5 - The Real World
Chapter 6 - Disciplined Development
Appendix A - A Firmware Standard
Appendix B - A Simple Drawing System
Appendix C - A Boss's Guide to Process

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