OpenGL Superbible: Comprehensive Tutorial and Reference

OpenGL Superbible: Comprehensive Tutorial and Reference
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Artikel-Nr:
9780672337475
Veröffentl:
2015
Seiten:
880
Autor:
Graham Sellers
Gewicht:
1440 g
Format:
233x180x33 mm
Sprache:
Englisch
Beschreibung:

Nicholas Haemel, senior manager of Tegra OpenGL driver development at NVIDIA, leads a development team working on NVIDIA mobile graphics drivers, represents NVIDIA at the Khronos Group standards body, has authored many OpenGL extensions, and contributed to all OpenGL specifications since version 3.0.

OpenGL® SuperBible, Seventh Edition, is the definitive programmer s guide, tutorial, and reference for OpenGL 4.5, the world s leading 3D API for real-time computer graphics. The best introduction for any developer, it clearly explains OpenGL s newest APIs; key extensions; shaders; and essential, related concepts. You ll find up-to-date, hands-on guidance for all facets of modern OpenGL development both desktop and mobile.

 

The authors explain what OpenGL does, how it connects to the graphics pipeline, and how it manages huge datasets to deliver compelling experiences. Step by step, they present increasingly sophisticated techniques, illuminating key concepts with worked examples. They introduce OpenGL on several popular platforms, and offer up-to-date best practices and performance advice.

 

This revised and updated edition introduces many new OpenGL 4.5 features, including important ARB and KHR extensions that are now part of the standard. It thoroughly covers the latest Approaching Zero Driver Overhead (AZDO) performance features, and demonstrates key enhancements with new example applications.

 

Coverage includes

  • A practical introduction to real-time 3D graphics, including foundational math
  • Core techniques for rendering, transformations, and texturing
  • Shaders and the OpenGL Shading Language (GLSL) in depth
  • Vertex processing, drawing commands, primitives, fragments, and framebuffers
  • Compute shaders: harnessing graphics cards for more than graphics
  • Pipeline monitoring and control
  • Managing, loading, and arbitrating access to data
  • Building larger applications and deploying them across platforms
  • Advanced rendering: light simulation, artistic and non-photorealistic effects, and more
  • Reducing CPU overhead and analyzing GPU behavior
  • Supercharging performance with persistent maps, bindless textures, and fine-grained synchronization
  • Preventing and debugging errors
  • New applications: texture compression, text drawing, font rendering with distance fields, high-quality texture filtering, and OpenMP 

Bonus material and sample code are available at openglsuperbible.com.

OpenGL® SuperBible, Seventh Edition, is the definitive programmer s guide, tutorial, and reference for OpenGL 4.5, the world s leading 3D API for real-time computer graphics. The best introduction for any developer, it clearly explains OpenGL s newest APIs; key extensions; shaders; and essential, related concepts. Students will find up-to-date, hands-on guidance for all facets of modern OpenGL development both desktop and mobile.

  • Part I: Foundations
  • Chapter 1: Introduction
  • Chapter 2: Our First OpenGL Program
  • Chapter 3: Following the Pipeline
  • Chapter 4: Math for 3D Graphics
  • Chapter 5: Data
  • Chapter 6: Shaders and Programs
  • Part II: In Depth
  • Chapter 7: Vertex Processing and Drawing Commands
  • Chapter 8: Primitive Processing
  • Chapter 9: Fragment Processing and the Framebuffer
  • Chapter 10: Compute Shaders
  • Chapter 11: Advanced Data Management
  • Chapter 12: Controlling and Monitoring the PipelinePart III: In Practice
  • Chapter 13: Rendering Techniques
  • Chapter 14: High-Performance OpenGL
  • Chapter 15: Debugging and Stability
  • Appendix A: Further Reading
  • Appendix B: The SBM File Format
  • Appendix C: The SuperBible Tools  Glossary
  • Index

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