Flash 8 Cookbook

Flash 8 Cookbook
Using the Flash Ide to Build Flash Animations and Applications
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Artikel-Nr:
9780596102401
Veröffentl:
2006
Erscheinungsdatum:
16.05.2006
Seiten:
534
Autor:
Joey Lott
Gewicht:
775 g
Format:
233x179x27 mm
Sprache:
Englisch
Beschreibung:

Joey Lott is a professional Web developer and ActionScript expert. He has founded two Internet startups (both of which are still going strong) and is a Java developer at yourmobile.com and a Flash instructor at Moviola in Hollywood. He began his career as an Internet developer working in Perl, ColdFusion and ASP.
This practical, nuts-and-bolts toolkit puts theory into practice with ready-made answers to common Flash development questions. It's the perfect resource for Flash developers, as well as designers who are ready to start doing development work.Flash 8 Cookbook offers quick look-up (and cross-referenced) recipes in four main categories: Creating Flash Content Building Interactive Flash Interfaces Adding Multimedia and Data Planning Flash ProjectsUsing O'Reilly's popular Problem/Solution/Discussion Cookbook format, this book offers 280 standalone recipes that include a brief explanation of how and why the solution works, so you can adapt it to similar situations you may run across in the future. For people who say, "I understand everything in theory, but I don't know where to start in practice," this book offers ready-to-use answers to real-world problems.Joey Lott is the author of ActionScript Cookbook (O'Reilly) and co-author of Flash MX 2004 ActionScript Bible (Wiley). He's a leading speaker and consultant in the Flash development community.
Preface1. Drawing in Flash1.1 Drawing Straight Lines1.2 Drawing Curved Lines1.3 Modifying Curves1.4 Selecting a Line1.5 Applying Line Styles1.6 Controlling How Lines Scale1.7 Customizing Line Caps1.8 Customizing Join Styles Between Line Segments1.9 Creating Effects with Strokes1.10 Drawing Primitive Shapes1.11 Drawing Regular Polygons1.12 Drawing Stars1.13 Drawing Other Assorted Shapes2. Importing and Exporting Artwork2.1 Importing Assets from Fireworks2.2 Importing Content from Freehand MX2.3 Importing Simulated 3D Shapes from Freehand MX2.4 Importing Acrobat PDF Content2.5 Importing Illustrator AI and EPS Content2.6 Exporting Single-Frame Images2.7 Exporting Animated GIF Files2.8 Exporting Image Maps (HTML Images with Clickable Regions)3. Structuring Movies and Laying Out Content3.1 Setting the Background Color3.2 Setting Stage Dimensions3.3 Setting the Frame Rate3.4 Applying New Default Document Settings3.5 Creating Document Templates3.6 Lengthening the Duration of the Movie

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