Flash 8 ActionScript Bible

Flash 8 ActionScript Bible
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 E-Book
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45,50 €* E-Book

Artikel-Nr:
9780471792710
Veröffentl:
2006
Einband:
E-Book
Seiten:
836
Autor:
Joey Lott
eBook Typ:
PDF
eBook Format:
Reflowable E-Book
Kopierschutz:
Adobe DRM [Hard-DRM]
Sprache:
Englisch
Beschreibung:

To create Flash applications that sizzle, you have to learn thecode. In this comprehensive guide to the latest version ofActionScript, the object-oriented scripting language for MacromediaFlash, you'll get the detailed instruction and step-by-steptutorials you need to write robust code and create sophisticatedinteractive animations. Work with objects and components,interoperate with JavaScript, create games, and more - it's allhere in this informative book for developers, programmers, anddesigners.Inside, you'll find complete coverage of Flash 8 ActionScriptMaster the basics of ActionScript expressions, functions, andvariables Work with numbers, arrays, and strings Transform yourmovie clips with colors and filters Program sound and manage videoManage data with Web Services and Flash Remoting Call ActionScriptfunctions from JavaScript Learn scripting for the Flash stand-aloneplayerBonus Companion Web site!Find code downloads and example files at:wiley.com/go/actionscriptbible
Acknowledgments.Introduction.Part I: Getting Started with Flash 8 ActionScript.Chapter 1: Introducing Flash 8.Chapter 2: Learning ActionScript Basics.Chapter 3: Constructing ActionScript.Chapter 4: Working with Functions.Chapter 5: Getting to Know Objects.Chapter 6: Debugging and Error Handling.Part II: Using Core Classes.Chapter 7: Working with Arrays.Chapter 8: Using Numbers.Chapter 9: Using Math.Chapter 10: Working with Dates and Times.Chapter 11: Working with Strings.Chapter 12: Applying Regular Expressions.Part III: Working with Display Objects.Chapter 13: Using Display Objects.Chapter 14: Working with Movie Clips.Chapter 15: Drawing Programmatically.Chapter 16: Transforming Colors.Chapter 17: Applying Filters.Chapter 18: Using the Bitmap API.Chapter 19: Working with Text Fields and Selection.Chapter 20: Formatting Text.Part IV: Scripting Player Control.Chapter 21: Managing Mouse and Key Interactivity.Chapter 22: Working with the Stage.Chapter 23: Using Context Menus.Chapter 24: Understanding the Capabilities and SecurityObjects.Chapter 25: Printing.Part V: Working with Media.Chapter 26: Programming Sound.Chapter 27: Managing Video.Part VI: Using Components.Chapter 28: Using UI Components.Chapter 29: Styling UI Components.Chapter 30: Creating Custom Components.Part VII: Managing Data.Chapter 31: Using Shared Objects.Chapter 32: Understanding LocalConnection Objects.Chapter 33: Programming with the XML and LoadVars Classes.Chapter 34: Using Persistent Socket Communications.Chapter 35: Using Web Services.Chapter 36: Introducing Flash Remoting.Chapter 37: Managing File Uploads and Downloads.Part VIII: Working with Flash in Context.Chapter 38: Working with Flash in the Web Browser.Chapter 39: Making Movies Accessible and Universal.Chapter 40: Scripting for the Flash Stand-Alone Player.Index.

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