Games on Symbian OS

Games on Symbian OS
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A Handbook for Mobile Development
 E-Book
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Artikel-Nr:
9780470998144
Veröffentl:
2008
Einband:
E-Book
Seiten:
400
Autor:
Fadi Chehimi
eBook Typ:
PDF
eBook Format:
Reflowable E-Book
Kopierschutz:
Adobe DRM [Hard-DRM]
Sprache:
Englisch
Beschreibung:

The first part of this book discusses the mobile games industry, and includes analysis of why the mobile industry differs from other sectors of the games market, a discussion of the sales of mobile games, their types, the gamers who play them, and how the games are sold. The second part describes key aspects of writing games for Symbian smartphones using Symbian C++ and native APIs. The chapters cover the use of graphics and audio, multiplayer game design, the basics of writing a game loop using Symbian OS active objects, and general good practice. There is also a chapter covering the use of hardware APIs, such as the camera and vibra. Part Three covers porting games to Symbian OS using C or C++, and discusses the standards support that Symbian OS provides,and some of the middleware solutions available. A chapter about the N-Gage platform discusses how Nokia is pioneering the next generation of mobile games, by providing a platform SDK for professional games developers to port games rapidly and effectively. The final part of the book discusses how to create mobile games for Symbian smartphones using java ME, Doja (for Japan) or Flash Lite 2. This book will help you if you are: * a C++ developer familiar with mobile development but new to the games market * a professional games developer wishing to port your games to run on Symbian OS platforms such as S60 and UIQ * someone who is interested in creating C++, Java ME or Flash Lite games for Symbian smartphones. This book shows how to create mobile games for Symbian smartphones such as S60 3rd Edition, UIQ3 or FOMA devices. It includes contributions from a number of experts in the mobile games industry, including Nokia's N-gage team, Ideaworks3D, and ZingMagic, as well as academics leading the field of innovative mobile experiences.
The first part of this book discusses the mobile games industryand includes analysis of why the mobile industry differs from othersectors of the games market, a discussion of the sales of mobilegames, their types, the gamers who play them, and how the games aresold.The second part describes key aspects of writing games for Symbiansmartphones using Symbian C++ and native APIs. The chapters coverthe use of graphics and audio, multiplayer game design, the basicsof writing a game loop using Symbian OS active objects, and generalgood practice. There is also a chapter covering the use of hardwareAPIs, such as the camera and vibra.Part Three covers porting games to Symbian OS using C or C++, anddiscusses the standards support that Symbian OS provides,and someof the middleware solutions available. A chapter about the N-Gageplatform discusses how Nokia is pioneering the next generation ofmobile games, by providing a platform SDK for professional gamesdevelopers to port games rapidly and effectively.The final part of the book discusses how to create mobile games forSymbian smartphones using java ME, Doja (for Japan) or Flash Lite2. This book will help you if you are:* a C++ developer familiar with mobile development but new to thegames market* a professional games developer wishing to port your games to runon Symbian OS platforms such as S60 and UIQ* someone who is interested in creating C++, Java ME or Flash Litegames for Symbian smartphones.This book shows how to create mobile games for Symbian smartphonessuch as S60 3rd Edition, UIQ3 or FOMA devices. It includescontributions from a number of experts in the mobile gamesindustry, including Nokia's N-gage team, Ideaworks3D, andZingMagic, as well as academics leading the field of innovativemobile experiences.
Forewords.About this Book.About the Authors.Editor's Acknowledgements.Part One: A Symbian Perspective on Mobile Games.1. Introduction.Part Two: creating Native Games on Symbian OS v9.2. Symbian OS Game basics.3. Graphics on Symbian OS.4. Adding Audio to Games on Symbian OS.5. Multiplayer Games.6. Exploiting the Phone Hardware.Part Three: Porting Games to Symbian OS.7. C/C++ Standards Support for Games Developers on SymbianOS.8. The N-Gage Platform.Part Four: Java ME, Doja and Flash Lite On SymbianOS.9. MIDP Games on Symbian OS.10. Games in Japan.11. Flash Lite Games on Symbian OS.References and Resources.Appendix: Airplay.Index.

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