Creativity and Hci: From Experience to Design in Education

Creativity and Hci: From Experience to Design in Education
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Selected Contributions from Hcied 2007, March 29-30, 2007, Aveiro, Portugal
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Artikel-Nr:
9780387890210
Veröffentl:
2008
Erscheinungsdatum:
21.11.2008
Seiten:
228
Autor:
Paula Kotzé
Gewicht:
508 g
Format:
234x155x14 mm
Sprache:
Englisch
Beschreibung:

International Federation for Information Processing The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications in technology; communication systems; systems modeling and optimization; information systems; computers and society; computer systems technology; security and protection in information processing systems; artificial intelligence; and human-computer interaction. Proceedings and post-proceedings of refereed international conferences in computer science and interdisciplinary fields are featured. These results often precede journal publication and represent the most current research. The principal aim of the IFIP series is to encourage education and the dissemination and exchange of information about all aspects of computing. For more information about the 300 other books in the IFIP series, please visit springer.com.
The papers in this volume were peer-reviewed and carefully selected
Preface - Creativity and HCI: From Experience to Design in Education.- Preface - Creativity and HCI: From Experience to Design in Education.- Embedding a Design Studio Course in a Conventional Computer Science Program.- Designing Design Exercises - From Theory to Creativity and Real-world Use.- Teaching Human-Computer Interaction from Real World Examples - Furnishing Creativity?.- Teaching Creative Interface Design: Possibilities and Pitfalls.- HCI and Design Research Education.- Transdisciplinary Design Approach.- Reflections on Teaching Human-Computer Interaction to Blind Students.- Between the Ivory Tower and Babylon - Teaching Interaction Design in the 21st Century.- Teaching Usability Principles with Patterns and Guidelines.- Enhancing Creativity in Interaction Design: Alternative Design Brief.- A Case Study - Hindrances and Success Factors in Student Projects.- Conceptual Design and Prototyping to Explore Creativity.- CRaSh-ing into HCI.

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