Adobe Fireworks CS4 How-Tos

Adobe Fireworks CS4 How-Tos
100 Essential Techniques
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Artikel-Nr:
9780321562876
Veröffentl:
2009
Seiten:
224
Autor:
Jim Babbage
Gewicht:
358 g
Format:
229x178x12 mm
Sprache:
Englisch
Beschreibung:

Jim Babbage teaches imaging, Web design, and photography in Toronto at Centennial College's Centre for Communication, Media, and Design and at Humber College's Digital Imaging Training Centre. He is also a creative partner/co-owner of NewMedia Services, a communications company. Jim is a frequent contributor of articles on Fireworks, Dreamweaver, Photoshop, and other general topics to the Web site communitymx.com and is a popular speaker at Adobe MAX and other conferences.
Adobe Fireworks CS4 is back and better than ever. Completely revamped for inclusion in the Adobe Creative Suite, Fireworks is now positioned to be an integral part of Adobe's Web workflow. Designed for manipulating images destined for the Web and developing rapid Web prototypes, Fireworks lets Web designers go from scribbled concept to online framework. Fireworks CS4 has been given new life, so new in fact that a whole new generation of Web designers needs to become acquainted with it. Adobe Fireworks CS4 How-Tos: 100 Essential Techniques gives users quick access to the key features and fundamental techniques to help them come up to speed in Adobe Fireworks CS4. Each technique is presented in a self-contained unit of one or two pages so users can dive in and start working right away, unencumbered by lengthy descriptions or technical detail. Adobe Fireworks CS4 How-Tos: 100 Essential Techniques will be one of the first books available on this software.
Chapter One: Getting Started Chapter Two: Graphics Boot Camp Chapter Three: Working with Bitmap Images Chapter Four: Staying on the (Vector) Path Chapter Five: Working with Multiple Images Chapter Six: The Big Picture on Web Graphics Chapter Seven: Working with Type Chapter Eight: Exploring Creative Options Chapter Nine: Working with Symbols Chapter Ten: Animation in Fireworks Chapter Eleven: Improving Production Workflow Chapter Twelve: Designing Interfaces Chapter Thirteen: Fitting Fireworks into the Design Workflow Index

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