Virtual Reality, Training¿s Future?

Virtual Reality, Training¿s Future?
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Perspectives on Virtual Reality and Related Emerging Technologies
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Artikel-Nr:
9780306454868
Veröffentl:
1997
Einband:
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Erscheinungsdatum:
30.04.1997
Seiten:
236
Autor:
Paul R. Chatelier
Gewicht:
649 g
Format:
260x183x18 mm
Serie:
6, Defense Research Series
Sprache:
Englisch
Beschreibung:

In 1988, the NATO panel governing human sciences (Panel 8 on Defence Applica of Human and Bio-Medical Sciences) established a Research Study Group to synthe tions size information relevant to Advanced Technologies Applied to Training Design. During its first phase, the RSG established an active exchange of information on advanced tech nologies applied to training design and stimulated much military application of these tech nologies. With the increased emphasis on training throughout the alliance, Panel 8, during its April 1991 meeting decided to continue with Phase II of this RSG focusing in the area of advanced training technologies that were emerging within the alliance. In order to ac complish its mission, the RSG held a series of workshops. Leaders in technology and training were brought together and exchanged information on the latest developments in technologies applicable to training and education. This volume represents the last in a se ries based on the NATO workshops. In Part One, it details findings from the last work shop, Virtual Reality for Training; and in Part Two, we provide a summary perspective on Virtual Reality and the other emerging technologies previously studied. These include computer-based training, expert systems, authoring systems, cost-effectiveness, and dis tance learning. It is a natural extension to proceed from learning without boundaries to virtual envi ronments. From the extended classroom to the individual or team immersion in a distrib uted, virtual, and collaborative environment is an easy conceptual step.
Proceedings of a workshop sponsored by NATO's Defense Research Group Panel 8, Research Study Group 16 on Advanced Technologies, Applied to Training Design held aboard the HMS Nelson, Portsmouth, England, March 7-9, 1995
An Overview of Virtual Reality/Virtual Environments for Education and Training.- 1.- 1. Playing in the Mud: Turning Virtual Reality into Real Education and Training.- 2. Virtual Reality Simulator (VRS) for Training Ship Handling Skills.- 3. Virtual Reality for Training: Evaluating Transfer.- 4. Collective Training in Virtual Environments: Exploring Performance Requirements for Dismounted Soldier Simulation.- 5. Enhancing the Virtual Training Tool: Introducing Artificial Touch and Smell.- 6. Surgery 2001.- 7. Virtual Reality Training Simulator for Long Time Flight.- 8. Some Effects of Using Virtual Reality Technology: Data and Suggestions.- 9. Virtual Environment: For Learning or for Training?: A Cognitive Approach.- 10. Virtual Environment Technology in Training: Results from the Hubble Space Telescope Mission of 1993.- 11. VE and Training, Limitations, and Opportunities.- 12. Virtual Reality Issues in Training Environments: Summary of Current State of Office of Naval Research (ONR) Efforts.- 13. Intelligent Architecture: Desktop VR for Complex Strategic Design in Architecture and Planning.- 2: Lessons Learned or Lessons Not Yet Learned (But Often Revisited) About the Design, Application, and Management of Learning Technologies.- Lessons Learned or Lessons Not Yet Learned (But Often Revisited) about the Design, Application, and Management of Learning Technologies.- Appendix A: Individual Papers from Lessons Learned Workshop The Need for Evaluation and Assessment in Training and Simulation.- Cost of Flexible and Distance Learning.- What Have We Learned about Computer Based Instruction in Military Training?.- Lessons Learned about Systems Architecture for Training Designers Using Advanced Technologies.- Computer Based Training Lessons Learned from Projects.- Advanced Technologies Applied to Training Development.- Use of Virtual Reality in Training.- Lessons Learned Concerning Distance Learning.- Guidelines for Selecting an Authoring System.

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