10 PRINT CHR$(205.5+RND(1)); : GOTO 10

10 PRINT CHR$(205.5+RND(1)); : GOTO 10
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Artikel-Nr:
9780262526746
Veröffentl:
2014
Erscheinungsdatum:
29.08.2014
Seiten:
328
Autor:
Casey Reas
Gewicht:
581 g
Format:
221x144x22 mm
Sprache:
Deutsch
Beschreibung:

Nick Montfort is Professor of Digital Media at MIT. He is the author of Twisty Little Passages: An Approach to Interactive Fiction and Exploratory Programming for the Arts and Humanities; the coauthor of Racing the Beam: The Atari Video Computer System and 10 PRINT CHR$(205.5+RND(1)); : GOTO 10; and the coeditor of The New Media Reader (all published by the MIT Press).

Patsy Baudoin works independently as a translator and developmental editor.

John Bell is Assistant Professor of Innovative Communication Design at the University of Maine.

Ian Bogost is Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology, a Founding Partner at Persuasive Games LLC, and the coauthor of Newsgames: Journalism at Play (MIT Press, 2010).

Jeremy Douglass is a postdoctoral researcher in software studies at the University of California, San Diego, in affiliation with Calit2.

Mark C. Marino is Professor of Writing at the University of Southern California, where he directs the Humanities and Critical Code Studies Lab. He is a coauthor of 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 (MIT Press).

Michael Mateas is Associate Professor of Computer Science at the University of California, Santa Cruz

Casey Reas is Professor of Design Media Arts at UCLA and coauthor of Processing: A Programming Handbook for Visual Designers and Artists (MIT Press, 2007).

Mark Sample is Associate Professor of English at George Mason University.

Noah Vawter is a sound artist.
A single line of code offers a way to understand the cultural context of computing.

This book takes a single line of code the extremely concise BASIC program for the Commodore 64 inscribed in the title and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text in the case of 10 PRINT, a text that appeared in many different printed sources that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.

10 Print is a creative adventure in reading source code as a technical object and cultural icon, as well as a window onto the ways in which technical and artistic practices mingle. Wildly imaginative and boldly collaborative, it sets a high bar for the emerging field of critical code studies. It celebrates the 'Maker' philosophy and the DIY spirit of home computing at its best. A romp, a scholarly exposition, and an experiment in writing in a collaborative authorial voice, it is a delight not to be missed. -- N. Katherine Hayles, author of How We Think: Digital Media and Contemporary Technogenesis; Professor of Literature, Duke University To see the world in a grain of sand -- or a slice of silicon -- has always been the great hermeneutical project. Here we find that project disassembled and recompiled by Nick Montfort and his collaborators, who focus their diverse training and intellects on a single eponymous line of vintage computer code. The result, 10 PRINT, is an executable that is also an open source for a powerful new mode of collective and cooperative scholarship. -- Matthew G. Kirschenbaum, University of Maryland; author of Mechanisms: New Media and the Forensic Imagination Well before the Web browser and even the desktop metaphor came to be, there was the blinking cursor of the command line. It sat in silence, submissively waiting for the incantations of the programmer. Until the C64--a VW Beetle equivalent in its affordability, reliability, and simplicity--only a precious few had access to the command line and the order and chaos it could produce. Through an investigation of one line of code, this book reveals what happened when the C64 opened coding up to 'test driving' hobbyists and began to reveal itself as a platform for true creativity. -- John Maeda, President, Rhode Island School of Design This microscopically close reading of a one-line BASIC program opens to reveal, fractal-like, the breadth and depth of critical code studies. Taking what the authors refer to as a 'variorum approach' allows 10 PRINT to explore not just the multiple forms in which this line of code circulated, but the rich array of its cultural resonances and technological offspring. Blending ten scholarly voices in one coherent, collaborative text, 10 PRINT itself produces a new kind of code, a working system that points the way to one viable future for scholarship. -- Kathleen Fitzpatrick, Director of Scholarly Communication, Modern Language Association

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