Iterate

Iterate
Ten Lessons in Design and Failure
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Artikel-Nr:
9780262039635
Veröffentl:
2019
Erscheinungsdatum:
07.05.2019
Seiten:
320
Autor:
John Sharp
Gewicht:
661 g
Format:
236x159x32 mm
Sprache:
Englisch
Beschreibung:

John Sharp is Associate Professor in the School of Art, Media, and Technology at Parsons School of Design at the New School. He is the author of Works of Game: On the Aesthetics of Games and Art (MIT Press) and coauthor (with Colleen Macklin) of Games, Design, and Play: A Detailed Approach to Iterative Game Design and (with David Thomas) Fun, Taste, & Games: An Aesthetics of the Idle, Unproductive, and Otherwise Playful (MIT Press). Sharp and Macklin are Codirectors of the PETLab (Prototyping Education and Technology Lab) at Parsons.Colleen Macklin is Associate Professor in the School of Art, Media, and Technology at Parsons School of Design at the New School and coauthor (with John Sharp) of Games, Design, and Play: A Detailed Approach to Iterative Game Design. Sharp and Macklin are Codirectors of the PETLab (Prototyping Education and Technology Lab) at Parsons.
How to confront, embrace, and learn from the unavoidable failures of creative practice; with case studies that range from winemaking to animation.

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