Language of Gaming

Language of Gaming
-0 %
Der Artikel wird am Ende des Bestellprozesses zum Download zur Verfügung gestellt.
 PDF
Sofort lieferbar | Lieferzeit: Sofort lieferbar

Unser bisheriger Preis:ORGPRICE: 38,21 €

Jetzt 38,20 €* PDF

Artikel-Nr:
9780230357082
Veröffentl:
2017
Einband:
PDF
Seiten:
224
Autor:
Ensslin Astrid Ensslin
eBook Typ:
PDF
eBook Format:
PDF
Kopierschutz:
Adobe DRM [Hard-DRM]
Sprache:
Englisch
Beschreibung:

This innovative text examines videogames and gaming from the point of view of discourse analysis. In particular, it studies two major aspects of videogame-related communication: the ways in which videogames and their makers convey meanings to their audiences, and the ways in which gamers, industry professionals, journalists and other stakeholders talk about games. In doing so, the book offers systematic analyses of games as artefacts and activities, and the discourses surrounding them.Focal areas explored in this book include: - Aspects of videogame textuality and how games relate to other texts- the formation of lexical terms and use of metaphor in the language of gaming - Gamer slang and 'buddylects'- The construction of game worlds and their rules, of gamer identities and communities- Dominant discourse patterns among gamers and how they relate to the nature of gaming- The multimodal language of games and gaming- The ways in which ideologies of race, gender, media effects and language are constructedInformed by the very latest scholarship and illustrated with topical examples throughout, The Language of Gaming is ideal for students of applied linguistics, videogame studies and media studies who are seeking a wide-ranging introduction to the field.
This innovative text examines videogames and gaming from the point of view of discourse analysis. In particular, it studies two major aspects of videogame-related communication: the ways in which videogames and their makers convey meanings to their audiences, and the ways in which gamers, industry professionals, journalists and other stakeholders talk about games. In doing so, the book offers systematic analyses of games as artefacts and activities, and the discourses surrounding them.Focal areas explored in this book include: - Aspects of videogame textuality and how games relate to other texts- the formation of lexical terms and use of metaphor in the language of gaming - Gamer slang and 'buddylects'- The construction of game worlds and their rules, of gamer identities and communities- Dominant discourse patterns among gamers and how they relate to the nature of gaming- The multimodal language of games and gaming- The ways in which ideologies of race, gender, media effects and language are constructedInformed by the very latest scholarship and illustrated with topical examples throughout, The Language of Gaming is ideal for students of applied linguistics, videogame studies and media studies who are seeking a wide-ranging introduction to the field.

Kunden Rezensionen

Zu diesem Artikel ist noch keine Rezension vorhanden.
Helfen sie anderen Besuchern und verfassen Sie selbst eine Rezension.