Planning Extreme Programming

Planning Extreme Programming
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Artikel-Nr:
9780201710915
Veröffentl:
2000
Seiten:
160
Autor:
Mike Hendrickson
Gewicht:
272 g
Format:
234x187x11 mm
Serie:
XP
Sprache:
Englisch
Beschreibung:

Kent Beck is the founder and director of Three Rivers Institute (TRI). He has pioneered patterns for software development, the XUnit family of test frameworks, the HotDraw drawing editor framework, CRC cards, refactoring, and most recently eXtreme Programming (XP). He lives on 20 acres in rural southern Oregon.
Planning Extreme Programming Kent Beck and Martin Fowler
The complete guide to planning your next XP software project!

Essential techniques for taming projects on "Internet time!"
Easy steps managers can perform every day to keep XP projects under control and headed in the right direction.
An enjoyable, quick read, full of ideas that apply in any project, software-related or not! In this timely follow-up to Extreme Programming Explained , software engineering gurus Kent Beck and Martin Fowler show exactly how to plan your next software project using Extreme Programming (XP). Planning is a vital element of software development but all too often, planning stops when coding begins. Beck and Fowler show how to make software projects far more manageable through a series of simple planning steps every project manager and team leader can easily perform every day . The book follows XP projects from start to finish, presenting successful planning tactics managers and team leaders can use to adjust to changing environments more quickly and efficiently than ever before. This book is full of war stories and real-world analogies, and offers actionable techniques on virtually every page. It will be invaluable for every project manager called upon to deliver reliable, high-value code in "Internet time."
Foreword. Preface. Acknowledgments. 1. Why Plan? 2. Fear. 3. Driving Software. 4. Balancing Power. 5. Overviews. 6. Too Much to Do. 7. Four Variables. 8. Yesterday's Weather. 9. Scoping a Project. 10. Release Planning. 11. Writing Stories. 12. Estimation. 13. Ordering the Stories. 14. Release Planning Events. 15. The First Plan. 16. Release Planning Variations. 17. Iteration Planning. 18. Iteration Planning Meeting. 19. Tracking an Iteration. 20. Stand-Up Meetings. 21. Visible Graphs. 22. Dealing with Bugs. 23. Changes to the Team. 24. Tools. 25. Business Contracts. 26. Red Flags. 27. Your Own Process. Index. 0201710919T04062001

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