Games, Design and Play

Games, Design and Play
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A Detailed Approach to Iterative Game Design
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Artikel-Nr:
9780134392073
Veröffentl:
2016
Erscheinungsdatum:
03.06.2016
Seiten:
288
Autor:
Colleen Macklin
Gewicht:
535 g
Format:
228x177x17 mm
Sprache:
Englisch
Beschreibung:

Colleen Macklin is a game designer and an Associate Professor in the school of Art, Media and Technology at Parsons The New School for Design, where she has been teaching interaction and game design for over 20 years. Macklin is also founder and co-director of PETLab (Prototyping Education and Technology Lab), a lab that develops games for experimental learning and social engagement. PETLab projects include disaster preparedness games and sports with the Red Cross, the urban activist game Re:Activism and the physical/fiscal sport Budgetball. PETLab has also published game design curricula for the Boys & Girls Club. She is a member of the game design collective Local No. 12, best known for their social card game, the Metagame. Her work has been shown at Come Out and Play, UCLA Art|Sci Center, The Whitney Museum for American Art and Creative Time.

Games, Design and Play completely demystifies the art of videogame design, by taking a play-focused and process-oriented approach that walks readers through every step, and provides a complete toolkit for creating compelling game experiences.

Part I introduces the key concepts, terminology and principles of game design. Step by step, the authors lay a strong foundation for exploring the broader expressive potential of games, and helping readers learn to think like a game designer. Each chapter is accompanied by play and design exercises to help put its key concepts into action.

In Part II, Macklin and Sharp turn to the practice of videogame design, introducing a powerful four-step iterative process: conceptualize, prototype, playtest, evaluate. For each step, Macklin and Sharp illustrate successive loops through this iterative cycle, from idea to finished game. Readers will construct the game they've designed using the open source tool "Processing" - designed specifically to help non-programmers write code.

Part IConcepts

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