Computer Animation

Computer Animation
-0 %
Algorithms and Techniques
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Artikel-Nr:
9780124158429
Veröffentl:
2012
Erscheinungsdatum:
04.10.2012
Seiten:
542
Autor:
Rick (Professor Emeritus Parent
Gewicht:
1268 g
Format:
244x202x40 mm
Sprache:
Englisch
Beschreibung:

Rick Parent is a Professor Emeritus in the Computer Science and Engineering Department of Ohio State University (OSU). As a graduate student, Rick worked at the Computer Graphics Research Group (CGRG) at OSU under the direction of Charles Csuri. In 1977, he received his Ph.D. from the Computer and Information Science (CIS) Department, majoring in Artificial Intelligence. For the next three years, he worked at CGRG first as a Research Associate, and then as Associate Director. In 1980 he co-founded and was President of The Computer Animation Company. In 1985, he joined the faculty of the CIS Department (now the Department of Computer Science and Engineering, or CSE) at Ohio State. Rick's research interests include various aspects of computer animation with special focus on animation of the human figure.

Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithms and techniques behind this technology are the foundation of this comprehensive book, which is written to teach you the fundamentals of animation programming.

In this third edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically-oriented animation resource. Key topics such as fluids, hair, and crowd animation have been expanded, and extensive new coverage of clothes and cloth has been added. New material on simulation provides a more diverse look at this important area and more example animations and chapter projects and exercises are included. Additionally, spline coverage has been expanded and new video compression and formats (e.g., iTunes) are covered.



  • Includes companion site with contemporary animation examples drawn from research and entertainment, sample animations, and example code
  • Describes the key mathematical and algorithmic foundations of animation that provide you with a deep understanding and control of technique
  • Expanded and new coverage of key topics including: fluids and clouds, cloth and clothes, hair, and crowd animation
  • Explains the algorithms used for path following, hierarchical kinematic modelling, rigid body dynamics, flocking behaviour, particle systems, collision detection, and more

Chapter 1: Introduction

Chapter 2: Technical Background

Chapter 3: Interpolating Values

Chapter 4: Interpolation-Based Animation

Chapter 5: Kinematic Linkages

Chapter 6: Motion Capture

Chapter 7: Physically Based Animation

Chapter 8: Fluids: Liquids & Gases

Chapter 9: Modeling and Animating Human Figures

Chapter 10: Facial Animation

Chapter 11: Behavioral Animation

Chapter 12: Special Models for Animation

Appendix A: Rendering Issues

Appendix B: Background Information and Techniques

Index

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