Pervasive Games
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Pervasive Games

Theory and Design
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ISBN-13:
9780123748539
Erscheinungsdatum:
12.06.2009
Seiten:
313
Autor:
Markus (Markus Montola (M.Soc.Sc.) is a grant researcher in the University of Tampere Gamelab research group Montola
Gewicht:
623 g
Format:
236x152x17 mm
Sprache:
Englisch
Beschreibung:

Markus Montola (M.Soc.Sc.) is a grant researcher in the University of Tampere Gamelab research group and a doctoral candidate in Literature and the Arts. Before being given a three-year dissertation grant by the Finnish Cultural Foundation, he worked as a project researcher and manager in the Gamelab, since the year 2004.

His dissertation work discusses various forms of role-playing and pervasive gaming. He has already edited two books on role-playing with Jaakko Stenros (Playground Worlds, 2008, and Beyond Role and Play, 2004) and works in the board of the upcoming International Journal on Role-Playing. He has published about a dozen book chapters and conference papers on Pervasive Games and is a known expert on the topic of pervasive games.

The most significant award given to Markus Montola is the three-year research grant from the Finnish Cultural Foundation: Only 1-2 are given to each broad field annually.Stenros is currently a researcher at the Game Reserch Lab at the University of Tampere. Stenros is one of the key people in the Nordic role-playing movement. He has written extensively on role-playing games, both in and out of academia, has edited two books with Markus Montola on role-playing games and has published numerous papers and reports on pervasive games. Before returning to academia in 2006 Stenros made a career as a trainer and customer support manager in data security company F-Secure.

Stenros has the unique combination of skills required to tackle the cultural contexts that pervasive games tap into: Having worked as a journalist and a critic he has an extensive understanding of popular culture; his background in sociology helps ground the observations, and his understanding of the unique Nordic live action role-playing scene has been instrumental in approaching pervasive games.
Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like shopping malls, conferences, museums and other non-traditional game venues. Game designers need to understand how to use the world as a gamespace-and both the challenges and advantages of doing so. This book shows how to change the face of play-who plays, when and where they play and what that play means to all involved. The authors explore aspects of pervasive games that concern game designers: what makes these games compelling, what makes them possible today and how they are made. For game researchers, it provides a solid theoretical, philosophical and aesthetic understanding of the genre. Pervasive Games covers everything from theory and design to history and marketing.
TheoryCase A: Killer: The Game of AssassinationMarkus Montola and Jaakko StenrosGames and Pervasive GamesMarkus MontolaCase B: The Beast Markus Montola and Jaakko StenrosPervasive Game Genres Jaakko Stenros and Markus MontolaCase C: Shelby Logan's RunJoe BelfioreHistorical Influences on Pervasive GamesJaakko Stenros and Markus MontolaDesignCase D: BotFighters Olli SotamaaDesigning Spatial ExpansionMarkus Montola, Jaakko Stenros and Annika WaernCase E: Mystery on Fifth Avenue Eric CloughDesigning Temporal ExpansionJaakko Stenros, Markus Montola and Staffan Bj ö rkCase F: MomentumJaakko Stenros and Markus MontolaDesigning Social ExpansionMarkus Montola, Jaakko Stenros and Annika WaernCase G: PacManhattan Frank LantzPervasive Game Design StrategiesJaakko Stenros, Markus Montola and Annika WaernCase H: Epidemic Menace Jaakko Stenros and Markus MontolaInformation Technology in Pervasive GamesAnnika WaernCase I: InsectopiaJohan PeitzDesigning Pervasive Games for Mobile PhonesJussi Holopainen and Annika WaernSocietyCase J: Vem Gråter Markus Montola and Annika WaernThe Ethics of Pervasive GamingJaakko Stenros, Markus Montola and Annika WaernCase K: REXplorerRafael "Tico" Ballagas and Steffen P. WalzMarketing the Category of Pervasive Games Mattias Svahn and Fredrik LangeCase L: Uncle Roy All Around You Matt AdamsArt and Politics of Pervasive Games Matt Adams, Martin Ericsson and Frank LantzThe Amazing Race Markus Montola and Jaakko StenrosPervasive Games in Media CultureJaakko Stenros, Markus Montola, and Frans Mäyrä