ActionScript 3.0 Bible

ActionScript 3.0 Bible
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Artikel-Nr:
9781118081396
Veröffentl:
2011
Einband:
E-Book
Seiten:
1008
Autor:
Roger Braunstein
Serie:
Bible
eBook Typ:
EPUB
eBook Format:
Reflowable E-Book
Kopierschutz:
Adobe DRM [Hard-DRM]
Sprache:
Englisch
Beschreibung:

The updated edition on all the latest features and capabilities of ActionScript 3.0 and Flash Player 10. ActionScript is a popular programming language used primarily for the development of Web sites and software. This update to the successful previous version introduces you to all the exciting new capabilities of ActionScript 3.0. You'll see how ActionScript 3.0 goes beyond its primary use of scripting Flash animations and is now an object-oriented evolution that runs ten times faster than previous versions and can be used in Adobe's new platforms, including Flex and AIR. Hands-on instruction and step-by-step tutorials enhance your learning process as you discover everything you need to know in order to harness the power of ActionScript 3.0. You'll learn the nitty gritty of building Rich Internet Applications (RIA) and the ins and outs of putting the new features of ActionScript 3.0 to work for you. ActionScript 3.0 goes beyond its original role as a scripting language and has added development features, incredible speed, and the ability to work with Flex and AIR Shows you how to apply advanced graphic effects using Pixel Blender Demonstrates the all-new text and typography capabilities Addresses your new enhanced control over dynamic sound Explains templated types and new vector data structures ActionScript 3.0 Bible offers you a soup-to-nuts guide on all things ActionScript 3.0 so you can get started working with it immediately.
The updated edition on all the latest features and capabilitiesof ActionScript 3.0 and Flash Player 10.ActionScript is a popular programming language used primarilyfor the development of Web sites and software. This update to thesuccessful previous version introduces you to all the exciting newcapabilities of ActionScript 3.0. You'll see how ActionScript 3.0goes beyond its primary use of scripting Flash animations and isnow an object-oriented evolution that runs ten times faster thanprevious versions and can be used in Adobe's new platformsincluding Flex and AIR.Hands-on instruction and step-by-step tutorials enhance yourlearning process as you discover everything you need to know inorder to harness the power of ActionScript 3.0. You'll learn thenitty gritty of building Rich Internet Applications (RIA) and theins and outs of putting the new features of ActionScript 3.0 towork for you.* ActionScript 3.0 goes beyond its original role as a scriptinglanguage and has added development features, incredible speed, andthe ability to work with Flex and AIR* Shows you how to apply advanced graphic effects using PixelBlender* Demonstrates the all-new text and typography capabilities* Addresses your new enhanced control over dynamic sound* Explains templated types and new vector data structuresActionScript 3.0 Bible offers you a soup-to-nuts guide onall things ActionScript 3.0 so you can get started working with itimmediately.
Introduction xliPart I: ActionScript 3.0 Language Basics 1Chapter 1: Introducing ActionScript 3.0 3Chapter 2: ActionScript 3.0 Language Basics 15Chapter 3: Functions and Methods 39Chapter 4: Object Oriented Programming 51Chapter 5: Validating Your Program 103Part II: Core ActionScript 3.0 Data Types 111Chapter 6: Text, Strings, and Characters 113Chapter 7: Numbers, Math, and Dates 125Chapter 8: Arrays 145Chapter 9: Vectors 167Chapter 10: Objects and Dictionaries 181Chapter 11: XML and E4X 191Chapter 12: Regular Expressions 225Chapter 13: Binary Data and ByteArrays 257Part III: The Display List 271Chapter 14: Visual Programming with the Display List 273Chapter 15:Working in Three Dimensions 301Chapter 16: Working with DisplayObjects in Flash Professional 321Chapter 17: Text, Styles, and Fonts 329Chapter 18: Advanced Text Layout 367Chapter 19: Printing 399Part IV: Event-Driven Programming 407Chapter 20: Events and the Event Flow 409Chapter 21: Interactivity with the Mouse and Keyboard 429Chapter 22: Timers and Time-Driven Programming 461Chapter 23: Multitouch and Accelerometer Input 473Part V: Error Handling 489Chapter 24: Errors and Exceptions 491Chapter 25: Using the AVM2 Debugger 505Chapter 26: Making Your Application Fault-Tolerant 523Part VI: External Data 531Chapter 27: Networking Basics and Flash Player Security 533Chapter 28: Communicating with Remote Services 561Chapter 29: Storing and Sending Data with SharedObject 571Chapter 30: File Access 589Part VII: Sound and Video 603Chapter 31: Playing and Generating Sound 605Chapter 32: Playing Video 625Chapter 33: Capturing Sound and Video 643Part VIII: Graphics Programming and Animation 655Chapter 34: Geometric and Color Transformations 657Chapter 35: Programming Vector Graphics 687Chapter 36: Programming Bitmap Graphics 733Chapter 37: Applying Filters 769Chapter 38: Writing Shaders with Pixel Bender 803Chapter 39: Scripting Animation 835Chapter 40: Advanced 3D 855Part IX: Flash in Context 877Chapter 41: Globalization, Accessibility, and Color Correction 879Chapter 42: Deploying Flash on the Web 897Chapter 43: Interfacing with JavaScript 905Chapter 44: Local Connections between Flash Applications 911Index 921

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