Organizational Simulation

Organizational Simulation
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Artikel-Nr:
9780471739432
Veröffentl:
2005
Einband:
E-Book
Seiten:
688
Autor:
William B. Rouse
Serie:
Wiley Series in Systems Engineering and Management
eBook Typ:
PDF
eBook Format:
Reflowable E-Book
Kopierschutz:
Adobe DRM [Hard-DRM]
Sprache:
Englisch
Beschreibung:

From modeling and simulation to games and entertainment With contributions from leaders in systems and organizational modeling, behavioral and social sciences, computing and visualization, and gaming and entertainment, Organizational Simulation both articulates the grand vision of immersive environments and shows, in detail, how to realize it. This book offers unparalleled insight into the cutting edge of the field, since it was written by those who actually researched, designed, developed, deployed, marketed, sold, and critiqued today's best organizational simulations. The coverage is divided into four sections: * Introduction outlines the need for organizational simulation to support strategic thinking, design of unprecedented systems, and organizational learning, including the functionality and technology required to enable this support * Behaviors covers the state of knowledge of individual, group, and team behaviors and performance, how performance can best be supported, how performance is affected by national differences, and how organizational performance can best be measured * Modeling describes the latest approaches to modeling and simulating people, groups, teams, and organizations, as well as narrative contexts and organizational environments within which these entities act, drawing from a rich set of modeling methods and tools * Simulations and Games illustrates a wide range of fielded simulations, games, and entertainment, including the methods and tools employed for designing, developing, deploying, and evaluating these systems, as well as the social implications for the associated communities that have emerged Addressing all levels of organizational simulation architecture with theories and applications, and enabling technologies for each, Organizational Simulation offers students and professionals the premier reference and practical toolbox for this dynamic field.
From modeling and simulation to games and entertainmentWith contributions from leaders in systems and organizationalmodeling, behavioral and social sciences, computing andvisualization, and gaming and entertainment, OrganizationalSimulation both articulates the grand vision of immersiveenvironments and shows, in detail, how to realize it. This bookoffers unparalleled insight into the cutting edge of the fieldsince it was written by those who actually researched, designeddeveloped, deployed, marketed, sold, and critiqued today's bestorganizational simulations.The coverage is divided into four sections:* Introduction outlines the need for organizational simulation tosupport strategic thinking, design of unprecedented systems, andorganizational learning, including the functionality and technologyrequired to enable this support* Behaviors covers the state of knowledge of individual, group, andteam behaviors and performance, how performance can best besupported, how performance is affected by national differences, andhow organizational performance can best be measured* Modeling describes the latest approaches to modeling andsimulating people, groups, teams, and organizations, as well asnarrative contexts and organizational environments within whichthese entities act, drawing from a rich set of modeling methods andtools* Simulations and Games illustrates a wide range of fieldedsimulations, games, and entertainment, including the methods andtools employed for designing, developing, deploying, and evaluatingthese systems, as well as the social implications for theassociated communities that have emergedAddressing all levels of organizational simulation architecturewith theories and applications, and enabling technologies for eachOrganizational Simulation offers students and professionals thepremier reference and practical toolbox for this dynamic field.
Forward.Preface.Contributors.1. Introduction and Overview (W. Rouse & K. Boff).2. Strategic Thinking Via Organizational Simulation (W.Rouse).3. Using Organizational Simulation to Develop UnprecedentedSystems (S. Cross).4. The Learning Organization and Organizational Simulation (D.Andrews, et al.).5. Requirements and Approaches For Modeling Individuals WithinOrganizational Simulations (E. Hudlicka &G. Zacharias).6. Common Ground and Coordination in Joint Activity (G. Kleinet al.).7. Modeling Team Performance: The Basic Ingredients andResearch Needs (E. Salas, et al.).8. National Differences in Teamwork (H. Klein & A.McHugh).9. How Well Did It Work? Measuring Organizational Performance inSimulation Environments (J. MacMillan, et al.).10. Technical and Conceptual Challenges in OrganizationalSimulation (L. McGinnis).11. Narrative Abstraction For Organizational Simulations (J.Murray).12. Agent-Based Modeling and Simulation of Socio-TechnicalSystems (A. Shah & A. Pritchett).13. Executable Models of Decision Making Organizations (A.Levis).14. Organizational Design and Assessment in Cyber-Space (K.Carley).15. Artificial Intelligence and Its Applications toOrganizational Simulation (S. Cross & S. Fouse).16. Simulating Humans (I. Essa & A. Bobick).17. Modeling Crowd Behavior For Military Simulation Applications(R. Loftin, et al.).18. Application of Immersive Technology For Next GenerationSimulation (R. Lindheim & J. Korris).19. From Viz-Sim to VR to Games: How We Build a Hit Game-BasedSimulation (M. Zyda, et al.).20. Distributed Simulation and the High Level Architecture (R.Fujimoto).21. Harnessing the Hive: Innovation as a Distributed Function inThe Online Game Community (J. Herz).Author Index.Subject Index.

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