Professional Papervision3D

Professional Papervision3D
-0 %
Der Artikel wird am Ende des Bestellprozesses zum Download zur Verfügung gestellt.
 E-Book
Sofort lieferbar | Lieferzeit: Sofort lieferbar

Unser bisheriger Preis:ORGPRICE: 37,56 €

Jetzt 27,99 €* E-Book

Artikel-Nr:
9780470688076
Veröffentl:
2010
Einband:
E-Book
Seiten:
750
Autor:
Michael Lively
eBook Typ:
PDF
eBook Format:
Reflowable E-Book
Kopierschutz:
Adobe DRM [Hard-DRM]
Sprache:
Englisch
Beschreibung:

Professional Papervision3D describes how Papervision3D works and how real world applications are built, with a clear look at essential topics such as building websites and games, creating virtual tours, and Adobe's Flash 10. Readers learn important techniques through hands-on applications, and build on those skills as the book progresses. The companion website contains all code examples, video step-by-step explanations, and a collada repository.
Professional Papervision3D describes how Papervision3D works and how real world applications are built, with a clear look at essential topics such as building websites and games, creating virtual tours, and Adobe's Flash 10. Readers learn important techniques through hands-on applications, and build on those skills as the book progresses. The companion website contains all code examples, video step-by-step explanations, and a collada repository.
Acknowledgments.Introduction.PART I GETTING STARTED.Chapter 1 Understanding Flash3D.3D Coordinates in Flash 10.Building a 3D Flash 9 Engine in 18 Lines of Code.Using the Big 3.Summary.Chapter 2 Getting Started With Papervision3D.Getting Papervision 3D.Diving into 3D.Exploring the Guts of Papervision3D.Building a Class.Running Papervision3D Applications.Adding Motion.Using BasicView (Hello Plane).Incorporating CS4.Summary.Chapter 3 Rezzing Primitives.Understanding Primitives.Rezzing primitives to the Stage.Creating Custom Prims.Creating CS4 Primitives.Dissecting the Big Three.Summary.Chapter 4 Adding Materials.Applying the Textures.Summary.PART II WORKING WITH MODELS AND DATA.Chapter 5 Creating 3D Models.Modeling for Papervision3D.Choosing a Modeling Application.Papervision3D Importers.Writing Your Own Parsers.Processing Images (and Pixel Bender).Summary.Chapter 6 Working with Particle Systems.Particle Systems in PV3D.Creating a Generic CS4 Particle Class.Plug-in Media.Flint Particles.Getting More Bang Out of Flash.Summary.Chapter 7 Geocoding, XML, and Databases.Geocoding.XML.Working with MySQL and PHP.Summary.Chapter 8 Gliding on AIR.Building a Simple Modeling Program.Creating a Terrain Editor in AIR.Incorporating Adobe AIR.Sculpting a Prim Using face3d.Summary.PART III BUILDING GAMES AND WEBSITES.Chapter 9 Incorporating 3D Physics.Understanding the Guts of Physics.Interacting with Objects in PV3D.Taking it to the Next Level: 3D Wall Course.Using 3rd Party Physics Engines.AS3Dmod.Summary.Chapter 10 Building 3D Games for Wii.Shooting Pool in Space.Five Game States: Start, Play, Win, Lose, Cancel.Optimizing Your Game for the Web.Using Your Wii.Playing Wii Jiglib Pong.Summary.Chapter 11 Integrating the Flash Media Server.Getting Started.Building a Race Track.FMS Alternatives.Summary.Chapter 12 Developing 3D Websites.What You Need to Know.Converting CSIS to 3D.Flirting with Web Spiders.Summary.PART IV EXTENDING PV3D AND BEYOND.Chapter 13 Making 3D Movies.Houston... We've Got a Problem.Using Flash CS4.Bridging the Gap with Flash Catalyst.Pushing the Envelope with Flash Builder.Going 3D with Photoshop.Recording 3D Animations.Building a PV3D Studio.Summary.Chapter 14 Taking Virtual Tours.Hello "Uncle Sam".Creating Augmented Reality.Building 3D Worlds.Summary.Chapter 15 Adding Services.Tweeting.Adding 3D to Your Flickr Menu.Mining Yahoo's Treasure Trove.Building a CNN News Feed.Summary.Chapter 16 Flash & Math Exploring Flash 10 andBeyond.Rebuilding the 3D Pool "Shooting".Rendering 3D Models in Flash 10.Using ILayoutElement.Summary.Appendix A Pocket Reference.Appendix B Companion Website.Index.

Kunden Rezensionen

Zu diesem Artikel ist noch keine Rezension vorhanden.
Helfen sie anderen Besuchern und verfassen Sie selbst eine Rezension.